MantisBT - Zandronum
View Issue Details
0000469Zandronum[All Projects] Bugpublic2011-05-25 09:262018-09-30 19:56
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
1.0 
1.0 
0000469: "cl_showlargefragmessages" during warm-up countdown sequences in (Team)Possession
No large frag messages are displayed during warm-up countdown sequences online, But they are displayed offline.
Introduced in 3254M. It seems that frags are counted during warm-up countdown sequences in (Team)Possession.
No tags attached.
png Screenshot_Doom_20110710_232249.png (152,319) 2011-07-10 22:21
/tracker/file_download.php?file_id=374&type=bug
png
Issue History
2011-05-25 09:26unknownnaNew Issue
2011-05-26 01:29Torr SamahoNote Added: 0001763
2011-05-26 01:30Torr SamahoAssigned To => Torr Samaho
2011-05-26 01:30Torr SamahoStatusnew => feedback
2011-05-26 01:35unknownnaNote Added: 0001764
2011-05-26 01:35unknownnaStatusfeedback => assigned
2011-07-10 20:29Torr SamahoNote Added: 0001856
2011-07-10 20:30Torr SamahoStatusassigned => feedback
2011-07-10 22:21unknownnaNote Added: 0001865
2011-07-10 22:21unknownnaStatusfeedback => assigned
2011-07-10 22:21unknownnaFile Added: Screenshot_Doom_20110710_232249.png
2011-07-10 22:58Torr SamahoNote Added: 0001866
2011-07-10 22:58Torr SamahoStatusassigned => feedback
2011-07-10 23:04unknownnaNote Added: 0001869
2011-07-10 23:04unknownnaStatusfeedback => assigned
2011-07-10 23:27Torr SamahoNote Added: 0001871
2011-07-11 00:04unknownnaNote Added: 0001875
2011-07-13 00:36Torr SamahoNote Added: 0001895
2011-07-13 00:36Torr SamahoStatusassigned => feedback
2011-07-13 01:07unknownnaNote Added: 0001896
2011-07-13 01:07unknownnaStatusfeedback => assigned
2012-01-16 14:35Torr SamahoNote Added: 0002464
2012-01-16 14:36Torr SamahoStatusassigned => resolved
2012-01-16 14:36Torr SamahoFixed in Version => 1.0
2012-01-16 14:36Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:56Blzut3Statusresolved => closed

Notes
(0001763)
Torr Samaho   
2011-05-26 01:29   
The inconsistency between the online and offline behavior is wrong. For the sake of consistency I'd say we should disable the message in possession countdown though, since it already has been disabled during the countdown in duel and LMS for ages.
(0001764)
unknownna   
2011-05-26 01:35   
I agree.
(0001856)
Torr Samaho   
2011-07-10 20:29   
Please test if this makes the message behave offline like the already behave online. The change may affect all game modes offline, so it would be nice if you could briefly check all game modes.
(0001865)
unknownna   
2011-07-10 22:21   
Possession : OK
TeamPossession : OK
Deathmatch : OK
TeamDeathmatch : OK
LastManStanding : OK
TeamLMS : OK
Terminator : OK
Duel : OK
CTF : OK
OneFlagCTF : OK
Skulltag : OK
Domination : OK
TeamGame (AOW2) : OK


* Inconsistent frag messages in (Team)LMS.
(0001866)
Torr Samaho   
2011-07-10 22:58   
> * Inconsistent frag messages in (Team)LMS.

Can you elaborate? At first glance it seems to work fine for me.
(0001869)
unknownna   
2011-07-10 23:04   
Missing "x opponents left standing" under "You were fragged by <name>.".
(0001871)
Torr Samaho   
2011-07-10 23:27   
> Missing "x opponents left standing" under "You were fragged by <name>.".

The message is never drawn under "fragged by" messages and judging from the code this seems to be intentional. Probably we should even remove the message from the "you fragged" messages. Since there is an "opponents left" counter and the bottom of the screen, this extra line in the message is completely superfluous.
(0001875)
unknownna   
2011-07-11 00:04   
If we let the message be drawn under the "fragged by" part, it would be aesthetically consistent with the other modes that have large frag messages in them. I do agree that it's rather redundant though, but that is only my opinion.
(0001895)
Torr Samaho   
2011-07-13 00:36   
I really don't know what's better. Either it will look less consistent with the other game modes or it will display something that's completely redundant. Probably we should just keep it as it is now...
(0001896)
unknownna   
2011-07-13 01:07   
I feel that ST would benefit from having a consistent behavior across the different game modes. That is why I noted it down while testing all the game modes. It felt *buggy*. In TeamDM, there are frag counters on the HUD, yet it still displays "<team> leads x to x" under "fragged by".
(0002464)
Torr Samaho   
2012-01-16 14:35   
Since the bugs here are fixed and the remaining things are just cosmetics that depend on personal preferences, I'll close this for now. If anybody feels very strongly about it, please reopen.