MantisBT - Zandronum
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0000463Zandronum[All Projects] Bugpublic2011-05-23 05:452024-03-11 06:42
unknownna 
 
highmajoralways
resolvedfixed 
98d 
3.1 
0000463: Ambient sounds pile up for incoming clients, after map changes and after reconnecting
Ambient sounds (and perhaps some other things as well) pile up for incoming clients, for reconnecting clients and after "map/changemap" map changes. This causes the clients to play sounds at rapid speeds for a long time if they've been on the server for a while. Each reconnect and "map/changemap" map change causes the sounds to play at rapid speeds even longer than before. So the longer you are on the server, the more it bugs up.
1. zandronum -file amb_snd_test_01.wad -host.
2. Connect a client to the server.
3. "reconnect" in the console or "map/changemap map01" in the server console.
4. Repeat step 3 a few times. The sounds will pile up at rapid speeds.
5. "disconnect" in the console.
6. "reconnect" in the console. The sounds will still pile up, but not as much anymore.
AFAICT, only RANDOM and PERIODIC sounds bug up.
No tags attached.
related to 0001897closed Torr Samaho CPU-like lag when picking up items or when flag is taken/dropped/returned after a dozen map changes || Console memory issue 
related to 0003181resolved Kaminsky Sync looping sounds to newly connected clients 
? amb_snd_test_01.wad (780) 2011-05-23 05:45
/tracker/file_download.php?file_id=337&type=bug
Issue History
2011-05-23 05:45unknownnaNew Issue
2011-05-23 05:45unknownnaFile Added: amb_snd_test_01.wad
2012-03-27 19:13unknownnaNote Added: 0002927
2012-03-27 19:13unknownnaStatusnew => confirmed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-07-24 00:56unknownnaRelationship addedrelated to 0001897
2014-07-24 01:40unknownnaPrioritynormal => high
2014-07-24 01:40unknownnaSeverityminor => major
2014-07-24 01:40unknownnaSummaryAmbient sounds pile up for newly connected clients => Ambient sounds pile up for incoming clients, after map changes and after reconnecting
2014-07-24 01:40unknownnaDescription Updatedbug_revision_view_page.php?rev_id=5396#r5396
2014-07-24 01:40unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=5398#r5398
2024-03-09 22:29unknownnaNote Added: 0023321
2024-03-09 22:29unknownnaStatusconfirmed => resolved
2024-03-09 22:29unknownnaResolutionopen => fixed
2024-03-09 22:29unknownnaFixed in Version => 3.1
2024-03-11 06:42unknownnaRelationship addedrelated to 0003181

Notes
(0002927)
unknownna   
2012-03-27 19:13   
I'm going to bump this. The sounds are playing way too fast after a few map changes.
(0023321)
unknownna   
2024-03-09 22:29   
This got fixed somewhere between 2.1.2 and 3.0. Great work!