MantisBT - Zandronum
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0004622Zandronum[All Projects] Bugpublic2026-07-22 12:242026-08-11 18:17
ReporterIlyStr 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformASRock B550, AMD Ryzen 5 56 x64OSWindows 10 LTSC EnterpriseOS Version21H2 (19044.357)
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0004622: Optimized PNGs with palette have weird alpha
DescriptionOptimized 8-bit indexed PNGs with a lot of transparent pixels (like clouds, smoke, vapor and etc) have stepped and weird alpha in zandronum
Steps To Reproduce1: optimize PNG using PNGOut, PNGCrush, DeflOpt
2: run in zandronum
Additional InformationZandronum\GZDoom sprite comparison: https://imgur.com/a/WxTiadZ
TagsNo tags attached.
Attached Files? Alpha_Bug__TestFog.pk3 (28,403) 2026-08-11 18:15
/tracker/file_download.php?file_id=3332&type=bug
? Alpha_Bug__TestFog-2.pk3 (28,403) 2026-08-11 18:15
/tracker/file_download.php?file_id=3333&type=bug

Notes
(0024770)
Fused   
2026-08-03 10:38   
Could you provide a minimal example WAD that shows the behavior?
(0024773)
IlyStr   
2026-08-11 18:15   
Just spawn TestFog0 somewhere on the map
(0024774)
IlyStr   
2026-08-11 18:15   
Just spawn TestFog0 somewhere on the map
(0024775)
IlyStr   
2026-08-11 18:17   
(TestFog0 in the Alpha_Bug__TestFog.pk3, see attached files)

Issue History
2026-07-22 12:24IlyStrNew Issue
2026-08-03 10:38FusedNote Added: 0024770
2026-08-11 18:15IlyStrFile Added: Alpha_Bug__TestFog.pk3
2026-08-11 18:15IlyStrNote Added: 0024773
2026-08-11 18:15IlyStrFile Added: Alpha_Bug__TestFog-2.pk3
2026-08-11 18:15IlyStrNote Added: 0024774
2026-08-11 18:17IlyStrNote Added: 0024775