MantisBT - Zandronum
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0000462Zandronum[All Projects] Suggestionpublic2011-05-23 00:522014-06-11 16:04
unknownna 
 
lowtrivialN/A
acknowledgedopen 
98d 
 
0000462: Don't identify self through camera textures
I just noticed this while testing SpaceDM9. "cl_identifytarget" would always target me through the TV cameras.
You can't target yourself and/or other players by looking at the texture only, but if you walk into the camera's LOS while looking at the texture, you'll target yourself and/or other players.
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png Screenshot_Doom_20110523_011703.png (49,333) 2011-05-23 00:52
/tracker/file_download.php?file_id=336&type=bug
png

png Screenshot_Doom_20110714_174447.png (13,611) 2011-07-14 15:49
/tracker/file_download.php?file_id=383&type=bug
png

? camtex_ident_test_01.wad (966) 2011-07-14 15:49
/tracker/file_download.php?file_id=384&type=bug
Issue History
2011-05-23 00:52unknownnaNew Issue
2011-05-23 00:52unknownnaFile Added: Screenshot_Doom_20110523_011703.png
2011-07-14 15:49unknownnaFile Added: Screenshot_Doom_20110714_174447.png
2011-07-14 15:49unknownnaFile Added: camtex_ident_test_01.wad
2011-07-15 12:24kgswsNote Added: 0001913
2011-07-15 17:30unknownnaNote Added: 0001914
2014-06-11 16:04WatermelonNote Added: 0009050
2014-06-11 16:04WatermelonStatusnew => acknowledged

Notes
(0001913)
kgsws   
2011-07-15 12:24   
I think camera textures should not identify anyone. Imagine someone else standing in camera LOS on second screenshot. It will identify him but you will only aim at wall.
(0001914)
unknownna   
2011-07-15 17:30   
> Imagine someone else standing in camera LOS on second screenshot. It will identify him but you will only aim at wall.

You're right.

* A player must be in the camera's FOV.
* The camera texture must be in your FOV (you can see that in the 2nd screenshot).
(0009050)
Watermelon   
2014-06-11 16:04   
I will check this later and see if it still happens