MantisBT - Zandronum
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0004596Zandronum[All Projects] Suggestionpublic2026-03-31 19:142026-04-15 16:51
unknownna 
 
normalfeatureN/A
newopen 
3.2.1 
 
0004596: New menu option: ally/enemy icon size - big/small
When I first made the new ally/enemy icons, they were designed around standard 3v3 CTF gameplay, where you want to see your allies clearly from far away when across the map. Although the new icons are smaller than the old Skulltag ones, they can still appear a bit intrusive if there are more than 2 allies running around, or when enemies are located above other players' heads. See the attached screenshot.

I decided to slim the icons down a bit, and thought that instead of replacing the old ones completely, that it would be better if users could choose their preferred size, depending on their visual preferences. An additional multiplayer menu option where you could choose whether to use big or small ally/enemy icons would then be nice.

As mentioned earlier, the smaller icons allow you to see enemies located behind other players' heads a lot clearer, and especially works well for players who might want to use the ally icon in coop modes.
For now I simply named the sprites "allys0" and "enemys0", for "small". I think the color conversion should be correct, but it would be nice to double-check after adding them if you agree with this suggestion and wish to implement the feature, since there were some shenanigans last time.
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png Screenshot_Doom_20260329_164740.png (151,080) 2026-03-31 19:14
/tracker/file_download.php?file_id=3302&type=bug
png

png allys0.png (453) 2026-03-31 19:14
/tracker/file_download.php?file_id=3303&type=bug
png

png enems0.png (431) 2026-03-31 19:14
/tracker/file_download.php?file_id=3304&type=bug
png

? smallicons_test_01.wad (1,000) 2026-04-01 07:02
/tracker/file_download.php?file_id=3305&type=bug
? smallicons_test_02.wad (1,000) 2026-04-15 16:51
/tracker/file_download.php?file_id=3307&type=bug
Issue History
2026-03-31 19:14unknownnaNew Issue
2026-03-31 19:14unknownnaFile Added: Screenshot_Doom_20260329_164740.png
2026-03-31 19:14unknownnaFile Added: allys0.png
2026-03-31 19:14unknownnaFile Added: enems0.png
2026-03-31 19:17unknownnaStatusnew => feedback
2026-04-01 07:02unknownnaFile Added: smallicons_test_01.wad
2026-04-01 07:03unknownnaNote Added: 0024693
2026-04-01 07:03unknownnaStatusfeedback => new
2026-04-15 16:51unknownnaFile Added: smallicons_test_02.wad
2026-04-15 16:51unknownnaNote Edited: 0024693bug_revision_view_page.php?bugnote_id=24693#r14640

Notes
(0024693)
unknownna   
2026-04-01 07:03   
(edited on: 2026-04-15 16:51)
Forgot to upload a small example wad. It simply replaces the normal size icons for now when you load it up.

If interested in these icons, I'd like you to test both wads here and see which one you prefer more.
I made another small test where a central part of the sprite is a bit darker. The lower color value makes the sprite fade more like other Doom sprites when moving away from them, at the expense of being darker and murkier in the software renderer. It's noticeable in sectors with lower light values.

The 1st wad is just like the current big icon, consistent and maybe a bit intense at times.
The 2nd wad is more Doom-y, and blends with the Doom aesthetics better perhaps, but is not so consistent in terms of brightness across distances.

At first, I thought the 2nd darker one was cool, but when going back to the 1st brighter one now, the more consistent lighting is actually good, but I'm not sure. What do you think?