MantisBT - Zandronum
View Issue Details
0004579Zandronum[All Projects] Bugpublic2025-11-29 10:362025-12-01 17:19
Fused 
 
highmajoralways
resolvedfixed 
3.2.1 
3.33.3 
0004579: Global variables do not persist clientsided variables in online games
Global variables appear to reset clientside when the map changes in online games. This behavior works fine in offline games. I would expect the behavior to be the same in both instances.
Included is a test that logs the server and client variable after incrementing it. The server variable works fine, whereas the client variable resets.
No tags attached.
zip GlobalVarBug.zip (1,287) 2025-11-29 10:36
/tracker/file_download.php?file_id=3288&type=bug
Issue History
2025-11-29 10:36FusedNew Issue
2025-11-29 10:36FusedFile Added: GlobalVarBug.zip
2025-12-01 17:14Ru5tK1ngNote Added: 0024662
2025-12-01 17:14Ru5tK1ngStatusnew => needs testing
2025-12-01 17:14Ru5tK1ngFixed in Version => 3.3
2025-12-01 17:14Ru5tK1ngTarget Version => 3.3
2025-12-01 17:19Ru5tK1ngNote Added: 0024663
2025-12-01 17:19Ru5tK1ngStatusneeds testing => resolved
2025-12-01 17:19Ru5tK1ngResolutionopen => fixed

Notes
(0024662)
Ru5tK1ng   
2025-12-01 17:14   
Should be fixed with this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/70735560bb12edf79bdc6b530fdb0ead65aabd02 [^]'
(0024663)
Ru5tK1ng   
2025-12-01 17:19   
Verified by user to be working in latest build.