MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004579 | Zandronum | [All Projects] Bug | public | 2025-11-29 10:36 | 2025-12-01 17:19 |
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| Reporter | Fused | |
| Assigned To | | |
| Priority | high | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 3.2.1 | |
| Target Version | 3.3 | Fixed in Version | 3.3 | |
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| Summary | 0004579: Global variables do not persist clientsided variables in online games |
| Description | Global variables appear to reset clientside when the map changes in online games. This behavior works fine in offline games. I would expect the behavior to be the same in both instances. |
| Steps To Reproduce | |
| Additional Information | Included is a test that logs the server and client variable after incrementing it. The server variable works fine, whereas the client variable resets. |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | GlobalVarBug.zip (1,287) 2025-11-29 10:36 /tracker/file_download.php?file_id=3288&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2025-11-29 10:36 | Fused | New Issue | |
| 2025-11-29 10:36 | Fused | File Added: GlobalVarBug.zip | |
| 2025-12-01 17:14 | Ru5tK1ng | Note Added: 0024662 | |
| 2025-12-01 17:14 | Ru5tK1ng | Status | new => needs testing |
| 2025-12-01 17:14 | Ru5tK1ng | Fixed in Version | => 3.3 |
| 2025-12-01 17:14 | Ru5tK1ng | Target Version | => 3.3 |
| 2025-12-01 17:19 | Ru5tK1ng | Note Added: 0024663 | |
| 2025-12-01 17:19 | Ru5tK1ng | Status | needs testing => resolved |
| 2025-12-01 17:19 | Ru5tK1ng | Resolution | open => fixed |