MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004549 | Zandronum | [All Projects] Bug | public | 2025-05-10 18:01 | 2025-05-25 15:59 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0004549: Don't spawn team items like flags and skulls across modes where they don't belong | ||||
Description | It would be a lot cleaner and natural if team items like flags and skulls, including their score pillars, weren't spawned in modes where they don't belong. This would also separate the modes more properly from each other. Confirmed modes where flags and skulls erroneously spawn: * Coop * Survival * Invasion * Survival Invasion * Domination * TeamGame The Skulltag score pillars seem to appear in all unrelated modes no matter what. | ||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file countdown_deathcount_02c.wad +map map01. Notice how the team items appear even though it's coop. 2. "nextmap" in the console will turn it into invasion. Notice how the team items still spawn. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=3272&type=bug ![]() /tracker/file_download.php?file_id=3273&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-05-10 18:01 | unknownna | New Issue | |||
2025-05-10 18:01 | unknownna | File Added: countdown_deathcount_02c.wad | |||
2025-05-10 18:01 | unknownna | File Added: Screenshot_Doom_20250510_194814.png | |||
2025-05-19 23:19 | Trillster | Note Added: 0024546 | |||
2025-05-25 01:20 | shophoatuoihanoi | Note Added: 0024547 | |||
2025-05-25 15:58 | unknownna | Note Added: 0024549 | |||
2025-05-25 16:41 | Kaminsky | Note Deleted: 0024547 |
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