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Does this still happen in 2.0? |
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(0009015)
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Frits
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2014-06-10 18:29
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Still happens in 1.2 and 2.0.
You don't get large frag messages when spying a player as a spectator.
If you're in-game then you will see your own frag messages while spying another player. |
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Thanks again for checking!
The question now is... should this behavior be preserved? Or changed? |
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(0014219)
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Ch0wW
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2016-01-29 02:00
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It should be at least fixed. I find it unacceptable to leave it unfixed imhafo.
Code fixed below (client_KillPlayer - cl_main.cpp):
// Display a large "You were fragged by <name>." message in the middle of the screen.
if ( ulPlayer == static_cast<ULONG>(consoleplayer) || (ulPlayer == static_cast<ULONG>(players[consoleplayer].camera->player - players)) )
// Display a large "You fragged <name>!" message in the middle of the screen.
else if ( ulSourcePlayer == static_cast<ULONG>(consoleplayer) || (ulSourcePlayer == static_cast<ULONG>(players[consoleplayer].camera->player - players)) ) |
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This seems to work now. Thank you very much for fixing this, BTW. It's been a long time since this request was made. Great work! |
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