MantisBT - Zandronum
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0004485Zandronum[All Projects] Suggestionpublic2025-04-07 04:472025-04-23 20:35
unknownna 
unknownna 
hightweakN/A
resolvedfixed 
3.2 
3.2 
0004485: Minor ally icon contrast update
Now that the ally icon has been around for a while, I noticed it could be improved slightly in the contrast on the outer left and right edges a tiny bit. This is mostly to make it look better in the software renderer in sectors with darker lighting, and making it blend better with the other sprites and textures of the game.

I uploaded the updated sprite and a small example wad with the sprite in it.
No tags attached.
? allyicon_contrastfix.wad (351) 2025-04-07 04:47
https://zandronum.com/tracker/file_download.php?file_id=3212&type=bug
png allya0_contrast.png (291) 2025-04-07 04:47
https://zandronum.com/tracker/file_download.php?file_id=3213&type=bug
png

? allyicon_contrastfix_strife.wad (1,277) 2025-04-20 22:33
https://zandronum.com/tracker/file_download.php?file_id=3247&type=bug
png allya0_contrast_strife.png (470) 2025-04-20 22:33
https://zandronum.com/tracker/file_download.php?file_id=3248&type=bug
png

png before_after.png (128,519) 2025-04-20 22:33
https://zandronum.com/tracker/file_download.php?file_id=3249&type=bug
png
Issue History
2025-04-07 04:47unknownnaNew Issue
2025-04-07 04:47unknownnaFile Added: allyicon_contrastfix.wad
2025-04-07 04:47unknownnaFile Added: allya0_contrast.png
2025-04-07 04:47unknownnaStatusnew => needs review
2025-04-08 04:31unknownnaNote Added: 0024391
2025-04-08 13:57KaminskyNote Added: 0024401
2025-04-09 22:15unknownnaNote Added: 0024407
2025-04-09 22:15unknownnaStatusneeds review => resolved
2025-04-09 22:15unknownnaFixed in Version => 3.2
2025-04-09 22:15unknownnaResolutionopen => fixed
2025-04-09 22:15unknownnaAssigned To => unknownna
2025-04-20 22:32unknownnaAssigned Tounknownna =>
2025-04-20 22:32unknownnaNote Added: 0024487
2025-04-20 22:32unknownnaStatusresolved => feedback
2025-04-20 22:32unknownnaResolutionfixed => reopened
2025-04-20 22:33unknownnaFile Added: allyicon_contrastfix_strife.wad
2025-04-20 22:33unknownnaFile Added: allya0_contrast_strife.png
2025-04-20 22:33unknownnaFile Added: before_after.png
2025-04-20 22:35unknownnaPrioritynormal => high
2025-04-22 14:56KaminskyNote Added: 0024489
2025-04-22 14:57KaminskyNote Edited: 0024489bug_revision_view_page.php?bugnote_id=24489#r14558
2025-04-22 17:07unknownnaNote Added: 0024490
2025-04-22 17:07unknownnaStatusfeedback => new
2025-04-23 19:47KaminskyNote Added: 0024495
2025-04-23 19:47KaminskyStatusnew => needs review
2025-04-23 19:47KaminskyProduct Version => 3.2
2025-04-23 20:34unknownnaNote Added: 0024496
2025-04-23 20:34unknownnaStatusneeds review => resolved
2025-04-23 20:34unknownnaResolutionreopened => fixed
2025-04-23 20:34unknownnaAssigned To => unknownna

Notes
(0024391)
unknownna   
2025-04-08 04:31   
Please merge this into 3.2 before its final release. Thank you.
(0024401)
Kaminsky   
2025-04-08 13:57   
'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/296 [^]'
(0024407)
unknownna   
2025-04-09 22:15   
Saw this one got merged in, thank you, I think it should look a bit better now compared to before.
(0024487)
unknownna   
2025-04-20 22:32   
Turns out there unfortunately was a conversion error with the latest sprite, caused by some shenanigans in the version of the paint program I used. For some reason the sprite doesn't like to be converted to 32-bit graphic for Strife. It has to be fixed again, so it can still look right in the software renderer for Strife. For some reason it slipped under the radar since it still looked good in Hexen, but I must've forgotten to double-check Strife.

See the attached screenshot for comparison between the last merge request and the fixed sprite for Strife.
(0024489)
Kaminsky   
2025-04-22 14:56   
(edited on: 2025-04-22 14:57)
With this latest update, are you 100% confident that the icon looks okay in every IWAD in the software renderer now? I'm only asking because 3.2's release is right around the corner, so if you are, I'll open another merge request for it whenever I can. Thanks for the update, as always.

(0024490)
unknownna   
2025-04-22 17:07   
Yeah, it should look good now without any odd pixels. I double-checked with all iwads, and it seems to be all clear now.

For some reason when I let Paint.NET auto-update some time earlier, it somehow changed the way sprites were saved, which for some reason Strife didn't like.

I also don't wish to delay 3.2's release any further, and think you should release it ASAP. I can only think of one regression to iron out if there's still a chance, namely 0004513.
(0024495)
Kaminsky   
2025-04-23 19:47   
'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/317 [^]'
(0024496)
unknownna   
2025-04-23 20:34   
Yep, all clear.