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Thanks for checking my topic out! I've finally got around to rebasing it and cleaning up its commits, so I've been looking at this ticket as well.
Sean made some changes which were merged in the MR below which should account for issue with patch wads and SECTINFO.
'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/225 [^]'
I'm still working through cleaning up some code style issues, but I did go ahead and address the issue where the team's name wasn't colored in capture logs. However, I was unable to replicate the issue where the UI wouldn't display in low resolutions. Are there other settings required for it to occur? |
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Hello, and thanks for the feedback.
Quote from Trillster However, I was unable to replicate the issue where the UI wouldn't display in low resolutions. Are there other settings required for it to occur?
Did you attempt to see if it happens to you when "con_scaletext" is 0?
It appears that the HUD still attempts to scale the SECTINFO part when "con_scaletext" is 0 and "con_virtualheight" and "con_virtualwidth" are set to a higher resolution than the currently used resolution. |
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Yep, that seems to do the trick for replicating it. Should be able to take look at what's causing it with that info, thanks! |
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(0024204)
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unknownna
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2025-01-18 17:15
(edited on: 2025-01-18 17:16) |
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Thank you, this seems to have fixed the issues here.
Regarding the text alignement, could you change it a little so it aligns the text with one whitespace or so at the end of text? This is to prevent the final letter of the longest SECTINFO name to be crammed completely against the corner of the window.
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Sure thing, that's done now as well. |
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Thanks! That looks much better now and easier on the eyes.
Since all the issues here are fixed now, I'll mark this as resolved.
Special thanks to Sean/DrinkyBird for the SECTINFO fixes. |
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