MantisBT - Zandronum
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0004424Zandronum[All Projects] Suggestionpublic2024-10-13 23:592024-10-14 15:02
unknownna 
 
normalfeatureN/A
needs reviewopen 
 
 
0004424: Skulltag carrier sprites & sprites for gold and green score pillars
I figured I might as well make some carrier sprites for the Skulltag mode, so we can finally enable the ally & enemy icons in these modes.
I made some very basic ones. Unfortunately I wasn't able to confirm whether 3- or 4-way Skulltag works, since I have no clue how to spawn the gold/green skull or how to setup the score pillars for said teams.
I don't think the mode was ever developed to support it other than having some basic HUD support, as there's no separate score pillar sprites for the gold and green team, and there's no gold and green team defined for the HellScorePillar actor from the looks of it.
Anyway, I made the additional sprites for the gold and green score pillars since they didn't exist.

* Made carrier sprites and added them with the TEXTURES lump. zandronum.pk3 should be updated with the definitions in the example wad.
* Added "Carry" states to all skull actors in skulltagteamitems.txt. They are "BSKS A -1 loop", "RSKS A -1 loop", "GSKS A -1 loop" and "YSKS A -1 loop". zandronum.pk3 should be updated accordingly.
* Changed icon definitions for green team in TEAMINFO, since they were using non-existent sprites. It should be updated.
* Changed Inventory.Icon to "GSKUHUD" for the green skull in skulltagteamitems.txt. zandronum.pk3 should be updated accordingly.
* Made score pillar sprites for the gold and green team.
* Added "support" for green and gold skull pillar sprites for HellScorePillar in skulltagscorepillars.txt:
TagGreenSkull:
        HLSP F 35
        HLSP G 140
        Goto Spawn
    TagGoldSkull:
        HLSP H 35
        HLSP I 140
        Goto Spawn

zandronum.pk3 should be updated accordingly. It's now possible update the mode to add support for 3- and 4-way Skulltag if it's desired.
Speaking of which, maybe we should add the score pillar sprites to zandronum.pk3 to make it easier to setup the mode for playing and testing.
No tags attached.
? skulltag_carriersprites_01.wad (32,238) 2024-10-13 23:59
/tracker/file_download.php?file_id=3149&type=bug
png Screenshot_Doom_20241014_015149.png (48,130) 2024-10-14 00:00
/tracker/file_download.php?file_id=3150&type=bug
png

? skulltag_carriersprites_02.wad (32,285) 2024-10-14 14:58
/tracker/file_download.php?file_id=3152&type=bug
Issue History
2024-10-13 23:59unknownnaNew Issue
2024-10-13 23:59unknownnaFile Added: skulltag_carriersprites_01.wad
2024-10-14 00:00unknownnaFile Added: Screenshot_Doom_20241014_015149.png
2024-10-14 00:00unknownnaStatusnew => needs review
2024-10-14 14:58unknownnaFile Added: skulltag_carriersprites_02.wad
2024-10-14 15:02unknownnaNote Added: 0024061

Notes
(0024061)
unknownna   
2024-10-14 15:02   
I noticed from the screenshot uploaded that I had accidentally used the wrong height on the HUD icon for the point counter for the green skull. The carrier sprites are 1 pixel shorter at a height 15, whereas the skull sprites use a height of 16.
The HUD icon was incorrectly using a height of 15 like the carrier sprites, but should actually be using 16 like the other icons. It's been fixed now.