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0000441Zandronum[All Projects] Suggestionpublic2011-05-13 16:112014-06-10 16:00
unknownna 
 
normalfeatureN/A
feedbackopen 
 
 
0000441: ThrustThing/ThrustThingZ compatibility with ZDCTF
MAP17 (The Floating City) in unplayable in Skulltag due to the newer ZDoom thrusting behavior. You always land on the insta-kill water sectors when using the jump pads.
Skulltag:

1. Start Skulltag with stctfmp2.wad loaded.
2. "compat_limited_airmovement 1; sv_aircontrol 0" in the console.
3. "map map17" in the console.

ZDaemon:

1. Start ZDaemon with zdctfmp2.wad loaded.
2. "map map17" in the console.
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Issue History
2011-05-13 16:11unknownnaNew Issue
2011-05-13 16:17unknownnaDescription Updatedbug_revision_view_page.php?rev_id=835#r835
2011-05-14 04:38unknownnaNote Added: 0001599
2011-05-14 04:38unknownnaNote Edited: 0001599bug_revision_view_page.php?bugnote_id=1599#r837
2014-06-10 16:00WatermelonNote Added: 0009007
2014-06-10 16:00WatermelonStatusnew => feedback

Notes
(0001599)
unknownna   
2011-05-14 04:38   
This is the ZDoom 1.23 beta 33 behavior (source). According to the ZDoom changelog, ThrustThingZ comes from Skulltag.

July 21, 2000

* Added Thing_Move and ThrustThingZ specials from Skull Tag. Also added Skull Tag's newtid parameter to Thing_Spawn(NoFog).

(0009007)
Watermelon   
2014-06-10 16:00   
Does this still happen in 2.0?