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I changed the wording of the subtext to "enemies" here:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/183 [^]' and to make the word stand out better, I added colouring and used dark red. It doesn't seem too important to change how or when the "enemies left" message appears, or whether it should also show how many allies are left. I think it's okay if it only appears when you frag an enemy in (T)LMS. |
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Although the text change is good, I have to say the colored "enemy" subtext feels a bit distracting after playing with it. If would probably be best to leave it a regular gray. At least that's the impression I got after testing it.
And are we absolutely certain we don't want to print "allies left standing" in the subtext when fragged during a teamLMS game? |
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(0024007)
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Kaminsky
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2024-09-05 15:27
(edited on: 2024-09-05 16:04) |
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Quote from "unknownna" I have to say the colored "enemy" subtext feels a bit distracting after playing with it. If would probably be best to leave it a regular gray. At least that's the impression I got after testing it.
I figured that colourizing the text would've made it easier to read the subtext without it being too distracting, but if you believe that it is, then I can remove it.
EDIT: I removed the colour and updated the merge request.
Quote from "unknownna" And are we absolutely certain we don't want to print "allies left standing" in the subtext when fragged during a teamLMS game?
Large frag messages have existed in Skulltag and Zandronum for a long time, but I never noticed anyone complain about them not printing how many allies are left in (T)LMS. I would also like to get 3.2 wrapped up very soon, so I rather not spend more time trying to address what seems like a very trivial issue to me. Changing the wording from "opponents" to "enemies" so that it's consistent with the rest of the HUD was a reasonable suggestion.
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I tested the newer merge request, and I think it's probably a bit better with it being gray even if it looks more boring, because it sticks out less when there's a lot of action going on in front of you and you're trying to frag others while avoiding being fragged. I hope you think it's ok also.
Quote from Kaminsky I would also like to get 3.2 wrapped up very soon, so I rather not spend more time trying to address what seems like a very trivial issue to me. Changing the wording from "opponents" to "enemies" so that it's consistent with the rest of the HUD was a reasonable suggestion.
Fair enough, no problem. It's important that we agree on what works best. |
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