MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004390 | Zandronum | [All Projects] Bug | public | 2024-08-19 23:50 | 2024-08-27 19:59 |
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Reporter | unknownna | |
Assigned To | Kaminsky | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0004390: Spawn telefrags in Coop, (T)DM, (T)Possession, Terminator, Domination, Skulltag and (1-flag)CTF don't ignore sv_respawndelaytime |
Description | For some reason if you have this set to a higher value, most modes don't seem to ignore it when players are spawn-telefragged at map starts, meaning that they're forced to wait needlessly upon entering new maps. This is not the ideal behavior.
The (T)LMS, Survival and Invasion modes seem unaffected for some reason, and is also the desired behavior that all other modes should behave like. |
Steps To Reproduce | 1. zandronum -iwad doom2.wad +sv_nomonsters 1 +sv_respawndelaytime 10 +map map01 +addbot betus +addbot +betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus +addbot betus
2. Use "nextmap" in the console. Upon entering next map you will get telefragged and be forced to wait for 10 seconds before being able to play. |
Additional Information | TeamGame is possibly affected too, but I didn't check. |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2024-08-19 23:50 | unknownna | New Issue | |
2024-08-26 12:50 | Kaminsky | Note Added: 0023977 | |
2024-08-26 12:50 | Kaminsky | Assigned To | => Kaminsky |
2024-08-26 12:50 | Kaminsky | Status | new => needs review |
2024-08-26 12:50 | Kaminsky | Target Version | => 3.2 |
2024-08-27 08:11 | unknownna | Note Added: 0023981 | |
2024-08-27 11:58 | Kaminsky | Note Added: 0023984 | |
2024-08-27 11:58 | Kaminsky | Status | needs review => assigned |
2024-08-27 12:56 | Kaminsky | Note Added: 0023986 | |
2024-08-27 12:56 | Kaminsky | Status | assigned => needs review |
2024-08-27 19:59 | unknownna | Note Added: 0023987 | |
2024-08-27 19:59 | unknownna | Status | needs review => resolved |
2024-08-27 19:59 | unknownna | Fixed in Version | => 3.2 |
2024-08-27 19:59 | unknownna | Resolution | open => fixed |
Notes |
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I guess you meant the other ticket (https://zandronum.com/tracker/view.php?id=4391), as this one concerns sv_respawndelaytime.
The bug with large frag messages appearing at spawn-telefrags is fixed however. |
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Ah, I read the wrong ticket name. Disregard my previous message then. :P
Thanks for commenting and updating the correct one though. This one will be dealt with later. |
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This seems to work now, very nicely done. Thanks! |
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