MantisBT - Zandronum
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0004324Zandronum[All Projects] Bugpublic2024-06-11 12:282024-10-26 02:26
unknownna 
Kaminsky 
normalminoralways
resolvedfixed 
3.1 
3.23.2 
0004324: Win/lose sequences are not paused offline when in menu or console, or using "pause" command
As the title says, the win sequences don't respect the current state of the game. If you open the menu or console to pause the game, or use the actual pause command, the game still thinks it's running normally and will cause different events to overlap. See the attached screenshot.
1. zandronum -iwad doom2.wad -duel 1 +fraglimit 1 +sv_nomonsters 1 +map map01 +addbot chubbs
2. Kill the bot or lose to trigger the win/lose sequence message.
3. Either open the console/menu, or use the "pause" command. After a few seconds the game will go to the next event even if it's paused.
No tags attached.
png Screenshot_Doom_20240611_142701.png (50,124) 2024-06-11 12:28
https://zandronum.com/tracker/file_download.php?file_id=3037&type=bug
png
Issue History
2024-06-11 12:28unknownnaNew Issue
2024-06-11 12:28unknownnaFile Added: Screenshot_Doom_20240611_142701.png
2024-06-11 12:29unknownnaNote Added: 0023759
2024-10-24 15:32KaminskyNote Added: 0024088
2024-10-24 15:32KaminskyAssigned To => Kaminsky
2024-10-24 15:32KaminskyStatusnew => needs testing
2024-10-24 15:32KaminskyTarget Version => 3.2
2024-10-26 02:26unknownnaNote Added: 0024096
2024-10-26 02:26unknownnaStatusneeds testing => resolved
2024-10-26 02:26unknownnaFixed in Version => 3.2
2024-10-26 02:26unknownnaResolutionopen => fixed

Notes
(0023759)
unknownna   
2024-06-11 12:29   
This also prevents you from marking yourself as ready with +attack during the intermission screen. +use works however.
(0024088)
Kaminsky   
2024-10-24 15:32   
This should be fixed now:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/d6077ebeea0b46a060d10ed06b89353d783d4dbc [^]'
(0024096)
unknownna   
2024-10-26 02:26   
It works now, it no longer jumps ahead when paused. Thanks.