MantisBT - Zandronum
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0000431Zandronum[All Projects] Bugpublic2011-05-08 18:232012-09-10 17:11
unknownna 
Torr Samaho 
normalmajorsometimes
assignedopen 
98d 
 
0000431: Renderer bugs up after a "changemap" map change online
The renderer will sometimes bug up after a "changemap" map change online.
1. Start a server with spacedm9-a.pk3 loaded.
2. Connect a client to the server.
3. "changemap s9dm01" in the server console.
4. Press +attack in a fast manner to exit the intermission screen.

If it doesn't work, repeat step 3 and 4.
No tags attached.
png Screenshot_Doom_20110508_195650.png (58,207) 2011-05-08 18:23
https://zandronum.com/tracker/file_download.php?file_id=306&type=bug
png

png Screenshot_Doom_20110508_200734.png (56,784) 2011-05-08 18:23
https://zandronum.com/tracker/file_download.php?file_id=307&type=bug
png

png Screenshot_Doom_20110508_225644.png (160,380) 2011-05-08 21:00
https://zandronum.com/tracker/file_download.php?file_id=308&type=bug
png

png Screenshot_Doom_20120910_170543.png (175,537) 2012-09-10 15:18
https://zandronum.com/tracker/file_download.php?file_id=703&type=bug
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Issue History
2011-05-08 18:23unknownnaNew Issue
2011-05-08 18:23unknownnaFile Added: Screenshot_Doom_20110508_195650.png
2011-05-08 18:23unknownnaFile Added: Screenshot_Doom_20110508_200734.png
2011-05-08 20:08Torr SamahoNote Added: 0001574
2011-05-08 20:26Torr SamahoStatusnew => feedback
2011-05-08 20:36unknownnaNote Added: 0001575
2011-05-08 20:36unknownnaStatusfeedback => new
2011-05-08 20:43Torr SamahoNote Added: 0001576
2011-05-08 20:46unknownnaNote Edited: 0001575bug_revision_view_page.php?bugnote_id=1575#r827
2011-05-08 20:46Torr SamahoStatusnew => feedback
2011-05-08 20:59unknownnaNote Added: 0001578
2011-05-08 20:59unknownnaStatusfeedback => new
2011-05-08 21:00unknownnaFile Added: Screenshot_Doom_20110508_225644.png
2011-05-08 21:09Torr SamahoNote Added: 0001579
2011-05-08 21:12Torr SamahoAssigned To => Torr Samaho
2011-05-08 21:12Torr SamahoStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-09-10 15:17unknownnaNote Added: 0004635
2012-09-10 15:17unknownnaStatusfeedback => assigned
2012-09-10 15:18unknownnaFile Added: Screenshot_Doom_20120910_170543.png
2012-09-10 15:22unknownnaNote Edited: 0004635bug_revision_view_page.php?bugnote_id=4635#r2502
2012-09-10 17:11ZzZomboNote Added: 0004637

Notes
(0001574)
Torr Samaho   
2011-05-08 20:08   
Are you talking about the rendering error that happens for a fraction of a second after the map change? Or some persistent problem? If so, I couldn't reproduce it repeating 3+4 for about 10 times.
(0001575)
unknownna   
2011-05-08 20:36   
(edited on: 2011-05-08 20:46)
> Are you talking about the rendering error that happens for a fraction of a second after the map change? Or some persistent problem?

When it happens, the entire map stays that way until you reload the map. It's as if the rendering error at map start doesn't correct itself.

> If so, I couldn't reproduce it repeating 3+4 for about 10 times.

It's easier to reproduce the issue in 98e.

(0001576)
Torr Samaho   
2011-05-08 20:43   
I only tested 98e, server started with "skulltag -file spacedm9-a.pk3 -host".
(0001578)
unknownna   
2011-05-08 20:59   
It's even easier if you have some ping (251 ms).
(0001579)
Torr Samaho   
2011-05-08 21:09   
Ok, with ping emulation I was able to reproduce something, it looked different from your screenshots though. Can you try to boil this down to a minimal example wad?
(0004635)
unknownna   
2012-09-10 15:17   
(edited on: 2012-09-10 15:22)
I got the same thing again in WhoDunIt (map: WDI01). The floors were all screwed up after a map change. A few seconds later, Zandronum froze and I had to manually terminate the program. I think it has something to do with portals.

(0004637)
ZzZombo   
2012-09-10 17:11   
And Zombie Horde also has this problem on ZM06 and ZE15, probably other maps too, but I don't know exactly.