Notes |
|
|
Are you talking about the rendering error that happens for a fraction of a second after the map change? Or some persistent problem? If so, I couldn't reproduce it repeating 3+4 for about 10 times. |
|
|
(0001575)
|
unknownna
|
2011-05-08 20:36
(edited on: 2011-05-08 20:46) |
|
> Are you talking about the rendering error that happens for a fraction of a second after the map change? Or some persistent problem?
When it happens, the entire map stays that way until you reload the map. It's as if the rendering error at map start doesn't correct itself.
> If so, I couldn't reproduce it repeating 3+4 for about 10 times.
It's easier to reproduce the issue in 98e.
|
|
|
|
I only tested 98e, server started with "skulltag -file spacedm9-a.pk3 -host". |
|
|
|
It's even easier if you have some ping (251 ms). |
|
|
|
Ok, with ping emulation I was able to reproduce something, it looked different from your screenshots though. Can you try to boil this down to a minimal example wad? |
|
|
(0004635)
|
unknownna
|
2012-09-10 15:17
(edited on: 2012-09-10 15:22) |
|
I got the same thing again in WhoDunIt (map: WDI01). The floors were all screwed up after a map change. A few seconds later, Zandronum froze and I had to manually terminate the program. I think it has something to do with portals.
|
|
|
|
And Zombie Horde also has this problem on ZM06 and ZE15, probably other maps too, but I don't know exactly. |
|