MantisBT - Zandronum
View Issue Details
0004305Zandronum[All Projects] Bugpublic2024-06-05 05:552024-12-22 13:56
unknownna 
 
normaltrivialalways
feedbackopen 
 
 
0004305: sv_respawndelaytime is not updated for dead players if it's changed when dead.
If this value is changed while while dead, the countdown doesn't update for the player.


1. Start a game with sv_respawndelaytime set to 30, enable "netgame" to see the timer offline.
2. Kill your player and watch it count down from 30.
3. Set sv_respawndelaytime to 20, and the counter is not updated.
No tags attached.
Issue History
2024-06-05 05:55unknownnaNew Issue
2024-12-15 21:44KaminskyNote Added: 0024177
2024-12-22 13:56unknownnaNote Added: 0024183
2024-12-22 13:56unknownnaStatusnew => feedback

Notes
(0024177)
Kaminsky   
2024-12-15 21:44   
While it'd be ideal to shorten the respawn delay times of already dead players when the value of this CVar is lowered, the way that the respawn system works in Zandronum makes this a bit complicated to do. I don't think server hosts change this CVar frequently, if at all, let alone use incredibly long wait times, that this would be a problem though. So, it's probably not worth the effort to try improving this.
(0024183)
unknownna   
2024-12-22 13:56   
I see. The reason why I made the suggestion was in case there ever would be a way to decrease the seconds before respawning when your teammates kill other players.
Doesn't it work like this in many modern games? Whenever your team manages to kill players on the other team, you spawn +2 seconds faster for every kill made.