MantisBT - Zandronum
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0004240Zandronum[All Projects] Suggestionpublic2024-04-29 16:492024-04-30 18:06
Necrodoom 
 
normalminorN/A
newopen 
MicrosoftWindowsXP/Vista/7
3.1 
 
0004240: Option to override font from wads with default font
Theres a problem sometimes with mods that override font for whatever reason that make the font really hard to read. I assume this happens because these mods are singleplayer oriented and were never developed expecting text chat. A way to override this font with the default font in zandronum would make things easier. This may have some conflicts with wads that contain language support, such as the rusfont wad, but i dont know enough to say.
No tags attached.
duplicate of 0001712closed  cl_defaultfont client option to restore default confont/smallfont/bigfont. 
Issue History
2024-04-29 16:49NecrodoomNew Issue
2024-04-30 01:57WaTaKiDRelationship addedduplicate of 0001712
2024-04-30 01:58WaTaKiDNote Added: 0023650
2024-04-30 15:57KaminskyNote Added: 0023653
2024-04-30 18:06TrillsterNote Added: 0023655

Notes
(0023650)
WaTaKiD   
2024-04-30 01:58   
it wasnt mentioned in ticket 0001712 but zdoom denied adding such a feature:
'https://forum.zdoom.org/viewtopic.php?p=809353 [^]'
(0023653)
Kaminsky   
2024-04-30 15:57   
We discussed a few times on Discord about adding a "post-load" folder (but couldn't decide on a fitting name), which would essentially be like the skins folder except any files inside of it are loaded after all the PWADs.

Would this be a more desirable feature? I imagine it would be a lot more useful than only being able to replace the font(s) with the default ones.
(0023655)
Trillster   
2024-04-30 18:06   
This would definitely make custom sound packs easier to create, given you currently can't replace sounds that are in any pwads using a file in the skins folder either, so I'd be in favor of that feature.