MantisBT - Zandronum
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0004238Zandronum[All Projects] Bugpublic2024-04-24 14:042024-06-03 21:01
Ivan 
 
normalminoralways
confirmedopen 
3.1 
 
0004238: Players with INVISIBLE flag cause monsters to desync
Monsters don't react to players with this flag, however clients think they do, and so monsters start moving every now and then and do weird things, but they are actually where they are doing nothing on the server's end.
- Join game in survival.
- Observe in countdown that the monsters are moving around but aren't actually on the server's side.
- Happens in regular gamestate too, after countdown.
No tags attached.
related to 0000099confirmed  monsters move east online if 'A_Chase' is called when idling 
? invis_test.pk3 (285) 2024-04-24 14:04
/tracker/file_download.php?file_id=2972&type=bug
Issue History
2024-04-24 14:04IvanNew Issue
2024-04-24 14:04IvanFile Added: invis_test.pk3
2024-04-24 14:46IvanNote Added: 0023639
2024-06-03 20:38unknownnaRelationship addedrelated to 0000099
2024-06-03 20:45unknownnaNote Added: 0023752
2024-06-03 21:00unknownnaStatusnew => confirmed
2024-06-03 21:01unknownnaNote Edited: 0023752bug_revision_view_page.php?bugnote_id=23752#r14252

Notes
(0023639)
Ivan   
2024-04-24 14:46   
It also seems that clearing the said flag afterwards doesn't make the player visible again.
(0023752)
unknownna   
2024-06-03 20:45   
(edited on: 2024-06-03 21:01)
The example is also "broken" offline though and also in GZDoom 1.8.6. The difference is that the monsters move east online due to some very old bug with monster targets that was never fixed. Though I will say that the flag sync seems to be broken since they still do the wrong target checks online.