MantisBT - Zandronum
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0004232Zandronum[All Projects] Bugpublic2024-04-17 11:432024-06-01 05:32
unknownna 
Kaminsky 
normaltextsometimes
resolvedfixed 
3.1 
3.23.2 
0004232: Player can locally keep duplicate name after "map" map changes
I noticed that multiple clients with the same name will still sometimes keep their name locally after "map" map changes on the server. The offending player is renamed properly however on the server-end. See the attached screenshot.
1. Start a regular deathmatch server or whatever.
2. Connect 2 clients to the server.
3. "map map01" in the server console or RCON.
4. Check the scoreboard after the map has loaded. You will sometimes still have the same duplicate name.
No tags attached.
png Screenshot_Doom_20240417_133257.png (63,230) 2024-04-17 11:43
https://zandronum.com/tracker/file_download.php?file_id=2967&type=bug
png
Issue History
2024-04-17 11:43unknownnaNew Issue
2024-04-17 11:43unknownnaFile Added: Screenshot_Doom_20240417_133257.png
2024-04-21 17:54KaminskyNote Added: 0023632
2024-04-21 17:54KaminskyAssigned To => Kaminsky
2024-04-21 17:54KaminskyStatusnew => needs review
2024-04-21 17:54KaminskyTarget Version => 3.2
2024-04-21 19:31KaminskyNote Added: 0023633
2024-04-21 19:31KaminskyStatusneeds review => needs testing
2024-06-01 05:32unknownnaNote Added: 0023744
2024-06-01 05:32unknownnaStatusneeds testing => resolved
2024-06-01 05:32unknownnaResolutionopen => fixed
2024-06-01 05:32unknownnaFixed in Version => 3.2

Notes
(0023632)
Kaminsky   
2024-04-21 17:54   
This should be fixed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/112 [^]'
(0023633)
Kaminsky   
2024-04-21 19:31   
This got pushed into the repo:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/e601fd00bcbecd6adefe205dbcd654d020abd7a2 [^]'
(0023744)
unknownna   
2024-06-01 05:32   
It seems to work properly now. Thank you.