MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0004232 | Zandronum | [All Projects] Bug | public | 2024-04-17 11:43 | 2024-06-01 05:32 |
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Reporter | unknownna | |
Assigned To | Kaminsky | |
Priority | normal | Severity | text | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 3.1 | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0004232: Player can locally keep duplicate name after "map" map changes |
Description | I noticed that multiple clients with the same name will still sometimes keep their name locally after "map" map changes on the server. The offending player is renamed properly however on the server-end. See the attached screenshot. |
Steps To Reproduce | 1. Start a regular deathmatch server or whatever.
2. Connect 2 clients to the server.
3. "map map01" in the server console or RCON.
4. Check the scoreboard after the map has loaded. You will sometimes still have the same duplicate name. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Screenshot_Doom_20240417_133257.png (63,230) 2024-04-17 11:43 https://zandronum.com/tracker/file_download.php?file_id=2967&type=bug

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Issue History |
Date Modified | Username | Field | Change |
2024-04-17 11:43 | unknownna | New Issue | |
2024-04-17 11:43 | unknownna | File Added: Screenshot_Doom_20240417_133257.png | |
2024-04-21 17:54 | Kaminsky | Note Added: 0023632 | |
2024-04-21 17:54 | Kaminsky | Assigned To | => Kaminsky |
2024-04-21 17:54 | Kaminsky | Status | new => needs review |
2024-04-21 17:54 | Kaminsky | Target Version | => 3.2 |
2024-04-21 19:31 | Kaminsky | Note Added: 0023633 | |
2024-04-21 19:31 | Kaminsky | Status | needs review => needs testing |
2024-06-01 05:32 | unknownna | Note Added: 0023744 | |
2024-06-01 05:32 | unknownna | Status | needs testing => resolved |
2024-06-01 05:32 | unknownna | Resolution | open => fixed |
2024-06-01 05:32 | unknownna | Fixed in Version | => 3.2 |