MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004197 | Zandronum | [All Projects] Bug | public | 2024-02-24 03:09 | 2024-02-24 03:53 |
Reporter | Ivan | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004197: Incorrect behavior of projectile Death/XDeath state when hitting bleeding actors | ||||
Description | It says on zdoom wiki that a projectile will enter XDeath state on hitting a bleeding target, and Death state on hitting a non-bleeding target or a wall, if XDeath is present. In this case it is, however, it takes 1 tic it seems to do so, and this will cause it to trigger an action in Death state combined with XDeath state. If the Death state instead has a TNT1 A 1 before the spawn action, it will work properly. The behavior is consistent in offline in 3.0, however this got broken in 3.1. Works offline in 2.1.2 as well, however it never worked online it seems. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | ![]() https://zandronum.com/tracker/file_download.php?file_id=2902&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2024-02-24 03:09 | Ivan | New Issue | |||
2024-02-24 03:09 | Ivan | File Added: proj_test.pk3 | |||
2024-02-24 03:10 | Ivan | Note Added: 0023082 | |||
2024-02-24 03:53 | Ivan | Note Edited: 0023082 | bug_revision_view_page.php?bugnote_id=23082#r14087 |
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