MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004195 | Zandronum | [All Projects] Bug | public | 2024-02-14 20:23 | 2024-03-24 18:09 |
| Reporter | here100 | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | backport later | ||
| Platform | any | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004195: IDMYPOS Is inaccurate with negative numbers due to rounding | ||||
| Description | It's off by a full digit compared to your real negative coordinate position. Would be nice if it showed decimals up to a few zeroes aswell. ONLY NEGATIVE NUMBERS are inaccurate | ||||
| Steps To Reproduce | run this on your map and move around in a negative coordinate; Or change 'Y' to 'X' same thing #include "zcommon.acs" script 1 ENTER { while(true){ log(f:GetActorY(0)); delay(1); } } You would be at coordinate XY -175.01 while idmypos says XY -176 for example | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=2901&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2024-02-14 20:23 | here100 | New Issue | |||
| 2024-02-14 20:23 | here100 | File Added: IDMYPOSTEST.wad | |||
| 2024-02-15 13:20 | WaTaKiD | Note Added: 0023076 | |||
| 2024-02-15 18:11 | here100 | Note Added: 0023077 | |||
| 2024-03-02 17:48 | Ru5tK1ng | Note Added: 0023253 | |||
| 2024-03-02 17:48 | Ru5tK1ng | Status | new => confirmed | ||
| 2024-03-02 17:48 | Ru5tK1ng | Resolution | open => backport later | ||
| 2024-03-24 07:47 | here100 | Note Added: 0023480 | |||
| 2024-03-24 18:09 | here100 | Note Added: 0023481 | |||
| Notes | |||||
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