MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000413 | Zandronum | [All Projects] Bug | public | 2011-04-27 09:50 | 2024-03-25 07:15 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000413: Missiles already spawned always play their SeeSound for newly connected clients | ||||
Description | Missiles always play their SeeSound for newly connected clients. | ||||
Steps To Reproduce | 1. Start a standard server with the example WAD loaded. 2. Connect a client to the server. 3. "summon rocket" in the console. 4. "reconnect" in the console. | ||||
Additional Information | Separate issue: If you reconnect and then get killed by your own missile, the obituary will state that your player melted. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=280&type=bug ![]() /tracker/file_download.php?file_id=281&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-04-27 09:50 | unknownna | New Issue | |||
2011-04-27 09:50 | unknownna | File Added: missile_sound_test_01.wad | |||
2011-04-27 09:51 | unknownna | File Added: Screenshot_Doom_20110427_114651.png | |||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
2014-06-10 15:55 | Watermelon | Note Added: 0008998 | |||
2014-06-10 15:55 | Watermelon | Status | new => feedback | ||
2024-03-25 07:15 | unknownna | Note Added: 0023495 | |||
2024-03-25 07:15 | unknownna | Status | feedback => new | ||
2024-03-25 07:15 | unknownna | Status | new => confirmed |
Notes | |||||
|
|||||
|
|
||||
|
|||||
|
|