MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000413 | Zandronum | [All Projects] Bug | public | 2011-04-27 09:50 | 2024-03-25 07:15 |
| Reporter | unknownna | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | 98d | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0000413: Missiles already spawned always play their SeeSound for newly connected clients | ||||
| Description | Missiles always play their SeeSound for newly connected clients. | ||||
| Steps To Reproduce | 1. Start a standard server with the example WAD loaded. 2. Connect a client to the server. 3. "summon rocket" in the console. 4. "reconnect" in the console. | ||||
| Additional Information | Separate issue: If you reconnect and then get killed by your own missile, the obituary will state that your player melted. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=280&type=bug /tracker/file_download.php?file_id=281&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2011-04-27 09:50 | unknownna | New Issue | |||
| 2011-04-27 09:50 | unknownna | File Added: missile_sound_test_01.wad | |||
| 2011-04-27 09:51 | unknownna | File Added: Screenshot_Doom_20110427_114651.png | |||
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
| 2014-06-10 15:55 | Watermelon | Note Added: 0008998 | |||
| 2014-06-10 15:55 | Watermelon | Status | new => feedback | ||
| 2024-03-25 07:15 | unknownna | Note Added: 0023495 | |||
| 2024-03-25 07:15 | unknownna | Status | feedback => new | ||
| 2024-03-25 07:15 | unknownna | Status | new => confirmed | ||
| Notes | |||||
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