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I was informed by WaTaKiD that sv_suddendeath already exists and would fulfill the base needs of overtime. While that's on me for not doing my due diligence on checking for that option, I would still like to have this suggestion remain for alternative, more fine-tuned overtime behavioral options. |
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sv_suddendeath takes effect only when the timer runs out and all players or teams have the same score. After that, the next player or team to earn a frag or point wins the game.
I think overtime should work differently. For instance, in CTF or Skulltag, overtime (if enabled) should apply when the timer expires and at least one team's flag/skull isn't at their base yet. There doesn't necessarily need to be a tie to go into overtime.
- This gives any teams that are still carrying an enemy team's item one last chance to score a point.
- By this point, items that are already at a team's base can't be picked up by the enemy. Only items that are dropped can still be picked up.
- Once all items are back at the base, either because they've been captured or dropped and returned, the game ends.
I don't know if the game should go into sudden death if overtime still ends in a draw. Depending on long the overtime period lasts, it might be better to just end the game and move on. |
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I would agree, I doubt further overtime periods are needed if one expires. It's more of a "last stand" type deal, the way I picture it in my head. |
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