MantisBT - Zandronum
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0000406Zandronum[All Projects] Bugpublic2011-04-25 10:192018-09-30 22:00
unknownna 
Edward-san 
normalminoralways
closedfixed 
98d 
3.03.0 
0000406: Bots/players in (T)LMS/Survival vanish upon death if compat_instantrespawn is set to 1
When bots/players lose their lives in (T)LMS/Survival online, the player bodies simply vanish. The "Death" state isn't displayed.
1. Start a survival server. Set compat_instantrespawn and teamdamage to 1.
2. Connect 2 clients to the server.
3. Join the game with both clients.
4. When the warm-up countdown ends, kill client A with client B.
Online, player corpses in (T)LMS/Survival disappear when the corresponding players die and turn into spectators. Is this the intended behavior?
No tags attached.
Issue History
2011-04-25 10:19unknownnaNew Issue
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-06-10 15:54WatermelonRelationship addedrelated to 0001657
2014-06-10 15:54WatermelonNote Added: 0008996
2014-06-10 15:54WatermelonStatusnew => closed
2014-06-10 15:54WatermelonResolutionopen => duplicate
2014-06-10 22:02DuskNote Added: 0009018
2014-06-10 22:02DuskStatusclosed => feedback
2014-06-10 22:02DuskResolutionduplicate => reopened
2014-06-10 22:02DuskRelationship deletedrelated to 0001657
2016-07-17 20:17Edward-sanAssigned To => Edward-san
2016-07-17 20:17Edward-sanStatusfeedback => assigned
2016-07-17 20:19Edward-sanNote Added: 0015363
2016-07-17 20:19Edward-sanStatusassigned => feedback
2016-07-17 21:12WaTaKiDNote Added: 0015365
2016-07-19 02:15Ru5tK1ngNote Added: 0015382
2016-07-19 11:28Edward-sanNote Added: 0015390
2016-07-19 13:21Ru5tK1ngNote Added: 0015392
2016-08-01 10:57Edward-sanNote Added: 0015421
2016-08-01 10:57Edward-sanStatusfeedback => needs review
2016-08-14 13:52Torr SamahoNote Added: 0015449
2016-08-14 13:52Torr SamahoStatusneeds review => needs testing
2016-08-18 00:51Ru5tK1ngNote Added: 0015466
2016-08-18 00:52Ru5tK1ngStatusneeds testing => resolved
2016-08-18 00:52Ru5tK1ngResolutionreopened => fixed
2016-08-18 00:52Ru5tK1ngFixed in Version => 3.0
2016-08-18 00:52Ru5tK1ngTarget Version => 3.0
2018-09-30 22:00Blzut3Statusresolved => closed

Notes
(0008996)
Watermelon   
2014-06-10 15:54   
Duplicate of a previous ticket and will be fixed with Dusk's new botscript hopefully
(0009018)
Dusk   
2014-06-10 22:02   
Not so sure about this one. Should have some deeper investigation (if it still happens that is though I would assume it still does) before tacking this on botscript. Botscript should have no direct effect on the gamesim.. though Carn did include ACS_Execute in the thing...
(0015363)
Edward-san   
2016-07-17 20:19   
Can someone build and test if'https://bitbucket.org/zandronum/zandronum-sandbox/commits/282329dfb5264bd3842e742d43f5e78f29e797e8 [^]' fixes the issue and doesn't introduce any regression?
(0015365)
WaTaKiD   
2016-07-17 21:12   
this 3.0 build contains the above commit: 'https://www.dropbox.com/s/f9mndtrx0n8zs8u/zandronum-3.0-r160717-2015-282329d-windows.zip?dl=0 [^]'
(0015382)
Ru5tK1ng   
2016-07-19 02:15   
It seems the corpses still disappeared online with the above build.
(0015390)
Edward-san   
2016-07-19 11:28   
Not instantly as before, though. I made sure the behavior with and without compat_instantrespawn is the same. Can you confirm this?

Regarding the body disappearing after death in general, this is to be asked to who implemented the spectating mechanism.
(0015392)
Ru5tK1ng   
2016-07-19 13:21   
In that case, yes the behavior is the same with or without the flag on. You can see parts of the death state before the corpse disappears.
(0015421)
Edward-san   
2016-08-01 10:57   
'https://bitbucket.org/Torr_Samaho/zandronum-stable/pull-requests/36/fixed-dying-players-with-no-lives-left/diff [^]'
(0015449)
Torr Samaho   
2016-08-14 13:52   
I added the patch.
(0015466)
Ru5tK1ng   
2016-08-18 00:51   
I tested with 3.0-160814 and the fixed corpse behavior was intact.