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I couldn't reproduce the sound issue in an online game with 3.2-alpha-r220904-2011, both on my local Windows server and an Euroboros (Linux) server that was hosting the same build and file. Fragging a couple of bots in quick succession on both servers would display and play the announcer messages (e.g. "Double Kill", "Triple Kill", "Killing Spree", "Killimanjaro", etc.) properly for me.
Just to clarify, you can still see the announcement messages, but can't hear them? Also, what is the value of the "zaspree_quiet" CVar for you? That CVar is what's used to control the volume of the sounds.
On the other hand, I can reproduce the "unsafe command" error that happens when you execute the aliases that control the announcer volume. Though, I would suggest that the mod be updated to include its own menu in MENUDEF that features a slider from which the user can adjust the volume of the ZandroSpree announcer manually, similar to the slider in the sound options menu that controls the volume of Zandronum's built-in announcer. |
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