MantisBT - Zandronum
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0000404Zandronum[All Projects] Suggestionpublic2011-04-25 01:582025-04-08 04:27
Frank 
Kaminsky 
normalfeatureN/A
resolvedfixed 
MicrosoftWindowsXP/Vista/7
98d 
3.2 
0000404: Death on Scorboard For Online
When you are finished a Deathmatch it shows you your frags, medals, but no deaths.
Seeing a Kill-to-Death Ration is skulltag would be very nice Online.
Add a function in st's code that keeps track of deaths then add a "deaths" column in the endscreen array online.
This is used in single player but would be much more useful online in deathmatch. There is plenty room for another column and it wouldn't be too hard seen as it is already in the skulltag port.
No tags attached.
related to 0001829resolved Kaminsky Customizable scoreboard 
Issue History
2011-04-25 01:58FrankNew Issue
2014-06-10 15:52WatermelonNote Added: 0008994
2014-06-10 15:52WatermelonStatusnew => acknowledged
2014-06-11 01:55WatermelonRelationship addedrelated to 0001829
2023-06-19 15:36KaminskyNote Added: 0022849
2023-06-19 15:36KaminskyStatusacknowledged => needs testing
2024-06-01 03:30unknownnaNote Added: 0023741
2024-06-01 03:30unknownnaStatusneeds testing => feedback
2024-06-01 03:47unknownnaNote Edited: 0023741bug_revision_view_page.php?bugnote_id=23741#r14242
2024-07-29 15:15KaminskyNote Added: 0023849
2025-04-02 15:32KaminskyNote Added: 0024377
2025-04-02 21:15unknownnaNote Added: 0024378
2025-04-02 21:18unknownnaNote Edited: 0024378bug_revision_view_page.php?bugnote_id=24378#r14522
2025-04-03 11:16unknownnaNote Added: 0024379
2025-04-05 02:07KaminskyNote Added: 0024381
2025-04-05 02:50KaminskyNote Edited: 0024381bug_revision_view_page.php?bugnote_id=24381#r14524
2025-04-05 17:45unknownnaNote Added: 0024384
2025-04-05 17:48unknownnaNote Edited: 0024384bug_revision_view_page.php?bugnote_id=24384#r14526
2025-04-07 21:59KaminskyNote Added: 0024387
2025-04-07 21:59KaminskyAssigned To => Kaminsky
2025-04-07 21:59KaminskyStatusfeedback => needs testing
2025-04-08 04:27unknownnaNote Added: 0024390
2025-04-08 04:27unknownnaStatusneeds testing => resolved
2025-04-08 04:27unknownnaFixed in Version => 3.2
2025-04-08 04:27unknownnaResolutionopen => fixed

Notes
(0008994)
Watermelon   
2014-06-10 15:52   
I would like to make my own custom scoreboard to replace the old one. I did this with the CTF stuff, but a more extended option would be nice.

I dont know if Dusk was working on this or not
(0022849)
Kaminsky   
2023-06-19 15:36   
The deaths column now appears in online games on the revamped scoreboard, as explained here:'https://zandronum.com/tracker/view.php?id=1829#c22848 [^]'
(0023741)
unknownna   
2024-06-01 03:30   
(edited on: 2024-06-01 03:47)
It appears now, but it resets in every round in LMS and TLMS for some reason, and duel, though it's probably intentional in duel.

(0023849)
Kaminsky   
2024-07-29 15:15   
Right now, it's intentional for a player's time and death counters to reset at the start of a new round (I discussed this with Torr a while ago, and he suggested that map resets should reset everything including these). While this makes sense for cooperative-based game modes and duel where indeed everything is supposed to reset, it does seem weird to reset deaths in (T)LMS where players are supposed to keep their frags and wins between rounds.
(0024377)
Kaminsky   
2025-04-02 15:32   
FYI, I pushed this new topic to the repository:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/tlms-player-death-count [^]'

With this topic, a player's death count shouldn't reset in (T)LMS at the start of a new round anymore. It still resets outside of these two game modes, though, since a map reset still constitutes as a full reset (e.g. survival). Note that their death count still increases during countdown sequences. I don't know for sure what should be the desired behaviour here, since players don't earn frags during countdown sequences.
(0024378)
unknownna   
2025-04-02 21:15   
(edited on: 2025-04-02 21:18)
Thanks for this.

Quote from Kaminsky
I don't know for sure what should be the desired behaviour here, since players don't earn frags during countdown sequences.

I tested it, and I think it would perhaps be a better idea to freeze the death counter during countdowns, as to not confuse players when looking at the score. Each player death (non-suicide ones etc.) should ideally correspond with another player frag, so it would be better if it only kept counting deaths (like frags) during actual live rounds. At least that's my impression from testing it.

By the way, any updates to letting true spectators keep their wins in duel before the final release of 3.2? It would make the wins counter actually work for once.

(0024379)
unknownna   
2025-04-03 11:16   
I saw you added the functionality for allowing true spectators to retain their wins in duel, nice work. However, nobody can actually observe how many wins they have on the scoreboard and during the intermission screen since their counters (like their frag and death counters) are hidden.
(0024381)
Kaminsky   
2025-04-05 02:07   
(edited on: 2025-04-05 02:50)
Quote from unknownna
However, nobody can actually observe how many wins they have on the scoreboard and during the intermission screen since their counters (like their frag and death counters) are hidden.


The wins column, among many others, is not something that should show a true spectator's values, even if we want to allow them to keep their win count in duel. It's also not easy to make a column show a true spectator's values in one specific game mode only, but hide them in all others. From briefly testing the wins column to show the values of true spectators, I found it to look extremely "off" too, especially when many other columns are still hidden for them, and I personally don't like it.

I think it's good enough if everyone can now keep their win counts when they join spectators, but only show it for those in the game (this is also now getting off topic from the original issue of this ticket).

(0024384)
unknownna   
2025-04-05 17:45   
(edited on: 2025-04-05 17:48)
Interesting, I see. I’m sorry to hear it didn’t look right to you. With the current behavior, a spectator with the most wins that didn’t win/lose the final duel will not be displayed as having any wins at all, which is a bit sad from the spectator’s perspective.

Would it be better if it only displayed a win counter for any spectator that has earned at least one win? That way, you wouldn’t have a bunch of "0" win spectators lined up, if that’s what looked wrong. One could additionally sort true spectators by win count, where specators with wins and most wins are placed highest above the others. I understand it’s a bit late for this, but I still think it would be worth looking into further sometime.

(0024387)
Kaminsky   
2025-04-07 21:59   
I think for now, the best course of action is to keep the current behaviour (i.e. players lose their win count upon joining spectators) and then address this properly after 3.2's release. I don't think it's urgent to change this right now.

Since this ticket pertains to the deaths column, and these two commits:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/1293f0b4260ec334b12f66a8879a1ce307a35712 [^]' and'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ca98f858de27f0a35e23dcd0a364a7001fcc9ee6 [^]' are pushed in now, is there anything else that needs to be addressed or can this ticket be marked as resolved?
(0024390)
unknownna   
2025-04-08 04:27   
I see, I'd at least let spectators keep wins silently even if they're not displayed, so other observers get an idea how of many games they played. But that's just my opinion, if you insist on the other way however.

I'll go ahead and make a separate ticket for the spectator duel win issue so it's not lost in unrelated tickets. We can mark this one as resolved indeed.