MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0004035 | Zandronum | [All Projects] Suggestion | public | 2022-09-11 19:00 | 2024-03-02 18:26 | |||||
Reporter | Basinga | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | feature | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
Product Version | 3.1 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0004035: Allow monsters summoned by players to have AAPTR_MASTER point to their master player | |||||||||
Description | Currently it's up to some ACS and TID trickery to hook up the monster to its player owner. It'd be great if monsters just had the AAPTR_MASTER pointer point at the player. Players already get kills from summoned enemies so surely there's a link to them, so why not allow for monsters and players to be linked better and allow for more control? | |||||||||
Steps To Reproduce | How it currently goes in DECORATE: 1.Use a_Spawnitemex, using a friendly monster as the actor parameter and SXF_SETMASTER as a flag. 2.Have said monster try to do anything with the AAPTR_MASTER flag (a_giveinventory, A_jumpifinventory, etc) 3.Nothing ever comes out of it It only works when it's a monster spawning other monsters with the flag. | |||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2022-09-11 19:00 | Basinga | New Issue | ||||||||
2024-03-02 18:24 | Ru5tK1ng | Relationship added | related to 0001969 | |||||||
2024-03-02 18:25 | Ru5tK1ng | Relationship deleted | related to 0001969 | |||||||
2024-03-02 18:25 | Ru5tK1ng | Relationship added | duplicate of 0001969 | |||||||
2024-03-02 18:26 | Ru5tK1ng | Note Added: 0023254 | ||||||||
2024-03-02 18:26 | Ru5tK1ng | Status | new => closed | |||||||
2024-03-02 18:26 | Ru5tK1ng | Resolution | open => duplicate |
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