MantisBT - Zandronum |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004034 | Zandronum | [All Projects] Bug | public | 2022-09-10 23:08 | 2022-12-01 12:58 |
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| Reporter | Basinga | |
| Assigned To | Kaminsky | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.1 | |
| Target Version | 3.2 | Fixed in Version | 3.2 | |
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| Summary | 0004034: (Coop) Avoid losing keys & skulls when changing classes during gameplay |
| Description | Currently, even with sv_sharekeys 1, if you change class you will lose the keys and skulls the team already picked up. You can still go and pick up the key/skulls again yourself to get em back your inventory at least.
My sugestion is to have a special case where you don't lose keys and skulls when changing classes mid level.
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| Steps To Reproduce | I recommend doing this on the kinsie test map along with any multi class mod. I'll be sharing one along with this issue
1. Start a coop match with 2 players
2. Have any player grab atleast one key or skull
3. Have one player choose a different class in player setup then die
4. The respawning player will no longer have any keys or skulls |
| Additional Information | Seems like things are working as intended (inventory fully resets when respawning as a new class) but maybe an exception for keys would do nicely. |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | MultiClassCheck.pk3 (1,339) 2022-09-10 23:08 /tracker/file_download.php?file_id=2773&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2022-09-10 23:08 | Basinga | New Issue | |
| 2022-09-10 23:08 | Basinga | File Added: MultiClassCheck.pk3 | |
| 2022-09-18 18:50 | Kaminsky | Assigned To | => Kaminsky |
| 2022-09-18 18:50 | Kaminsky | Status | new => needs review |
| 2022-09-18 18:50 | Kaminsky | Category | Suggestion => Bug |
| 2022-09-18 18:50 | Kaminsky | Target Version | => 3.2 |
| 2022-09-18 19:13 | WubTheCaptain | Note Added: 0022402 | |
| 2022-09-18 21:14 | Kaminsky | Note Added: 0022404 | |
| 2022-09-18 21:14 | Kaminsky | Status | needs review => needs testing |
| 2022-09-29 06:54 | WaTaKiD | Note Added: 0022418 | |
| 2022-09-29 07:57 | WaTaKiD | Note Added: 0022421 | |
| 2022-12-01 03:46 | WaTaKiD | Note Added: 0022508 | |
| 2022-12-01 12:58 | Kaminsky | Note Added: 0022511 | |
| 2022-12-01 12:58 | Kaminsky | Status | needs testing => resolved |
| 2022-12-01 12:58 | Kaminsky | Fixed in Version | => 3.2 |
| 2022-12-01 12:58 | Kaminsky | Resolution | open => fixed |
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Notes |
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Quote Status: needs review
There has been no commits to zandronum-stable default branch between 2022-09-11 and 2022-09-18. There is nothing to review in this ticket. No patch. |
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tested the provided example wad and doom2 map02 on local windows and tspg linux servers with sv_sharekeys 1
i connect 2 clients, both choose the "doomguy one" class
client 1 grabs the red key
client 2 changes class to "doomguy two" via the player setup menu
client 2 uses the "kill" cmd and respawns
client 2 does NOT have the red key anymore |
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oops disregard my above note, 3.2-alpha-220904-2011 doesnt have the fix, sorry bout that |
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using ZandroDev3.2-221030-0316windows-x86_64 and repeating the same tests as 0004034:0022418 seems to work fine now |
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Thanks for checking again, I marked the ticket as resolved. |
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