MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004004 | Zandronum | [All Projects] Suggestion | public | 2022-05-27 02:58 | 2022-05-27 02:58 |
Reporter | OrangeMario | ||||
Assigned To | |||||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0004004: Expansion upon the use of "Identify Player Level/Identify Player" functions | ||||
Description | The ability to toggle if players can see/print another allies/opponents IPL tag or not could be beneficial for class based mods that have stealth/misdirection based classes, regardless if the player has it enabled. Example: Player0 and Player1 on team1 and Player2 and Player3 on team2 have IDP enabled, and they can all see each others printed info normally. Player2 uses an mainfire to turn invisible, and the IPL toggle activates. Now if everyone looks to where Player2 is standing, Player0 and Player1's screens will not print out Player2's IPL because of Player2's toggle. However, Player3's screen still prints Player2's IDP when looking at them, because of a setting to allow allies to still see their IDP. Some extensions to the suggestion: - Allow actors/monsters to hold a IPL, and print information when another player looks at said actor/monster. - Allow the ability to set custom titles to the name, class, weapon and ammo fields to players/actors and monsters, if desired. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2022-05-27 02:58 | OrangeMario | New Issue |
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