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This seems to only happen on a specific server.. but it's the only server with people on it so I need to test more. |
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does this crash only you or does it crash other players and/or the server as well |
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It crashed a friend of mine when he tried to reply to me. I think it might have to do with IDX. I was able to message anyone with an IDX below 13, but above 13 and it crashed. If I used sayto_idx then any idx would work fine. I need to see if this happens on other servers too but will have to wait until later when they're populated. |
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i tried connecting 14 clients to a local windows server and couldnt reproduce the crash with sayto or sayto_idx
ill try this on a tspg linux server another time |
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FYI in 3.1, a client can crash if they use "sayto <player name>" when there's a player on the server with an incredibly long name (e.g. using different colour codes, particularly New Text Colours, for every character in their name).
I'm not 100% sure if this is the reason why you crashed, but since you mentioned: "I was able to message anyone with an IDX below 13, but above 13 and it crashed.", "If I used sayto_idx then any idx would work fine.", and "This seems to only happen on a specific server. But it's the only server with people on it so I need to test more." it's likely that this was the case, and if so, should already be fixed in 3.2. |
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Tried to test this with r231220. I tried using 'sayto' to a player on a server with a maxed out name (Player followed by a long series of numbers) and was unable to crash. I even tried sending messages to non-existing players with long strings of characters and no issue. Even used a long name with multiple colors and still no crash. Unless RushJet chimes in, I think this should be considered resolved. |
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