MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003935 | Zandronum | [All Projects] Suggestion | public | 2021-12-09 11:36 | 2022-10-11 19:05 |
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| Reporter | agaures | |
| Assigned To | Kaminsky | |
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 3.1 | |
| Target Version | 3.2 | Fixed in Version | 3.2 | |
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| Summary | 0003935: Port over "wait 0" console command from ZCC |
| Description | As described in the ZCC thread ('https://zandronum.com/forum/viewtopic.php?t=6050 [^]' ), the "wait" console command always waits an extra tick. This behaviour seems unintentional.
Supporting a "wait 0" that waits 1 tick shouldn't break compatibility with previous binds or aliases that players and modders use.
The implementation seems to be changing line 802 of src/c_dispatch.cpp from "if (tics > 0)" to "if (tics >= 0)". |
| Steps To Reproduce | |
| Additional Information | |
| Tags | No tags attached. |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2021-12-09 11:36 | agaures | New Issue | |
| 2021-12-09 12:29 | WaTaKiD | Description Updated | bug_revision_view_page.php?rev_id=13425#r13425 |
| 2022-04-24 20:37 | Kaminsky | Note Added: 0022195 | |
| 2022-04-24 20:37 | Kaminsky | Assigned To | => Kaminsky |
| 2022-04-24 20:37 | Kaminsky | Status | new => needs testing |
| 2022-04-24 20:37 | Kaminsky | Product Version | 3.0 => 3.1 |
| 2022-04-24 20:37 | Kaminsky | Target Version | => 3.2 |
| 2022-10-11 14:00 | WaTaKiD | Note Added: 0022434 | |
| 2022-10-11 19:05 | Kaminsky | Status | needs testing => resolved |
| 2022-10-11 19:05 | Kaminsky | Fixed in Version | => 3.2 |
| 2022-10-11 19:05 | Kaminsky | Resolution | open => fixed |