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(0021829)
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Trillster
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2021-11-11 16:34
(edited on: 2021-11-11 16:40) |
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I've been looking into these crashes once they've started occurring, I have worries it might be with one of the newer files being hosted but after attempts to fix it within that file and no other leads, I'm not quite sure where it can be from now. The crash has occurred frequently between TLMS countdown and round start, but I've also seen instances where someone will die then the crash will occur. I've attached the call stack I got for running the minidump file in one of my crash reports. A check in Mendez's crash report shows basically exact same results.
Here's my crash report and demo of another TLMS round start instance.
'https://www.dropbox.com/s/07s2z7lugxomevo/Zandronum_09.11.2021_17.35.56.crash_report.zip?dl=0 [^]'
Going forward we're gonna test without the pk3 with potential issues, creating a wad lineup that functioned with no crashes in 3.0, to see if crashes still occur in the same vein. I'll be sure to update if they do occur.
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(0021830)
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Trillster
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2021-11-11 23:31
(edited on: 2021-11-12 00:13) |
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here are the tics where each provided demo ends, using demo_ticsplayed
Zandronum_10.11.2021_22.35.38
53607
Zandronum_09.11.2021_17.35.56
41326
TicsPlayed54695-DeathCrash
56910
Zandronum_10.11.2021_21.02.50
7914
ive tried using logfile with developer 1 and cl_showwarnings 1 but have found nothing of use
the only consistency ive noticed is that the demo ends after a player dies and seemingly finishes their death state to either become a dead spectator, or is allowed to respawn if during the tlms countdown phase |
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I'll go ahead and close this now since the crash is file-related, which seems to have been resolved in a recent update. If the crashes happen again, feel free to re-open this ticket. |
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