Notes |
|
(0021605)
|
Kaminsky
|
2021-03-14 21:11
(edited on: 2021-03-14 21:12) |
|
You could just have an ACS script that's always checking if GetGameModeState( ) == GAMESTATE_INRESULTSEQUENCE (which becomes true when the "Mission Failed" message appears), then switch to MAP01 or any specific map using ChangeLevel() afterward. I think that should suffice.
|
|
|
|
Thanks. I'll check if that works. |
|
|
|
I got it working that way. I check game state a bit after every DEATH and change level. Bit janky but seems to work as expected. I'll test it on my server and maybe release the mod on forums. |
|
|
|
Having played a good amount of co-op and survival, this could help prevent players from getting stuck on a certain map, provided this option could skip to the next map as well. Changing maps after failing multiple times would be even better. |
|
|
|
I thought about that too but so far we have solved skipping forward with voting system. |
|
|
|
I'm going to go ahead and close this ticket, as this should be completely doable with ACS so we don't need to implement this on our end. |
|