MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003882 | Zandronum | [All Projects] Bug | public | 2021-02-23 20:10 | 2025-05-05 14:17 |
Reporter | TDRR | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.1-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0003882: GLDEFS HardwareShader: passing texture uniform is non-functional | ||||
Description | Title sums it up, pretty much. The syntax HardwareShader "TEXTNAME" { Shader "shader.fp" Texture uniformname "texturename" } properly assigns a shader to the TEXTNAME texture, but Texture uniformname "texturename" doesn't set the uniform sampler2D uniformname to the corresponding texture. The game doesn't crash on startup or anything, the texture is just pitch black. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=2641&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2021-02-23 20:10 | TDRR | New Issue | |||
2021-02-23 23:47 | TDRR | File Added: ShaderTextureUniformTest.pk3 | |||
2021-02-23 23:47 | TDRR | Note Added: 0021603 | |||
2024-05-19 04:19 | Codesphere | Note Added: 0023705 |
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