MantisBT - Zandronum
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0000386Zandronum[All Projects] Bugpublic2011-04-18 23:442018-09-30 19:47
M0rbid Desire 
unknownna 
normalminoralways
closedno change required 
MicrosoftWindows 764-bit
 
98d 
0000386: [UDMF Map] Translucent property doesnt work In-Game
Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent lines not working.
**You must have Doom Builder 2 and GZdoom mode to reproduce this**
1-Open the map and use GZ-Doom Visual mode with Doom Builder 2.
(You can see the translucent glass.)

2-Test with skulltag.
(The glass aren't translucent.)
I checked this recently.
No tags attached.
? prueba_linea_transparente.wad (1,764) 2011-04-18 23:44
/tracker/file_download.php?file_id=253&type=bug
png alpha_value.png (5,921) 2011-04-25 04:41
/tracker/file_download.php?file_id=269&type=bug
png
Issue History
2011-04-18 23:44M0rbid DesireNew Issue
2011-04-18 23:44M0rbid DesireFile Added: prueba_linea_transparente.wad
2011-04-19 01:05Torr SamahoNote Added: 0001399
2011-04-19 01:10Torr SamahoStatusnew => feedback
2011-04-23 22:22M0rbid DesireNote Added: 0001421
2011-04-23 22:22M0rbid DesireStatusfeedback => new
2011-04-23 22:35Torr SamahoNote Added: 0001422
2011-04-23 22:35Torr SamahoStatusnew => feedback
2011-04-23 23:56M0rbid DesireNote Added: 0001426
2011-04-23 23:56M0rbid DesireStatusfeedback => new
2011-04-25 00:43M0rbid DesireNote Edited: 0001426bug_revision_view_page.php?bugnote_id=1426#r756
2011-04-25 04:37unknownnaNote Added: 0001467
2011-04-25 04:41unknownnaFile Added: alpha_value.png
2011-04-25 04:45unknownnaStatusnew => resolved
2011-04-25 04:45unknownnaFixed in Version => 98d
2011-04-25 04:45unknownnaResolutionopen => no change required
2011-04-25 04:45unknownnaAssigned To => unknownna
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:47Blzut3Statusresolved => closed

Notes
(0001399)
Torr Samaho   
2011-04-19 01:05   
Doesn't seem to work with GZDoom either.
(0001421)
M0rbid Desire   
2011-04-23 22:22   
To make it clear. It's GZ Doom Visual mode in Doom Builder 2.

If that glitch happens in GZDoom port, should be posted in it's forum.
(0001422)
Torr Samaho   
2011-04-23 22:35   
> If that glitch happens in GZDoom port

It does, that's what I was trying to say.

> should be posted in it's forum.

Can you do this?
(0001426)
M0rbid Desire   
2011-04-23 23:56   
(edited on: 2011-04-25 00:43)
>Can you do this?

Posted.'http://forum.zdoom.org/viewtopic.php?f=7&t=29526 [^]'

(0001467)
unknownna   
2011-04-25 04:37   
> This is user error. The alpha property takes a fractional value between 0.0 and 1.0. The map attached to the original bug report has this set to 100, so it's obviously going to be opaque.