MantisBT - Zandronum
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0003831Zandronum[All Projects] Bugpublic2020-06-20 03:212024-03-04 04:26
S_Andrew_S 
 
normalmajoralways
confirmedbackport later 
MicrosoftWindowsXP/Vista/7
3.0 
 
0003831: Morphed monsters may not always correctly trigger map specials
Using morph projectiles on monsters does not always trigger map specials (such as Doom 2, map 7) on death. This can break maps if morph projectiles are used. This appears to not repro if one or two monsters are morphed, but it does not appear to work after morphing around four monsters.

This issue has been reproduced on Zandronum 3.1 (5/2/2020), but does not occur as of GZDoom 2.1
1) Run Zandronum 3.1 (5/2/2020) with the attached PK3
2) Changemap to map 7 of Doom 2
3) Open console, and type "summon MorphDemonProjectile" while aiming at a mancubus
4) Use this on all enemies and kill them while morphed
5) Launch GZDoom 2.1 with the attached PK3
6) Repeat steps 2-4
7) The map proceeds as normal
No tags attached.
? morphdemon.pk3 (580) 2020-06-20 03:21
/tracker/file_download.php?file_id=2610&type=bug
Issue History
2020-06-20 03:21S_Andrew_SNew Issue
2020-06-20 03:21S_Andrew_SFile Added: morphdemon.pk3
2020-06-20 03:32S_Andrew_SNote Added: 0021468
2024-03-04 04:26Ru5tK1ngNote Added: 0023299
2024-03-04 04:26Ru5tK1ngStatusnew => confirmed
2024-03-04 04:26Ru5tK1ngResolutionopen => backport later

Notes
(0021468)
S_Andrew_S   
2020-06-20 03:32   
'https://drive.google.com/file/d/1qlfQG2au741phnep6URI_-7p_KYtrY7Z/view?usp=sharing [^]'
'https://drive.google.com/file/d/1qlfQG2au741phnep6URI_-7p_KYtrY7Z/view?usp=sharing [^]'

Here are two videos displaying the behavior, the first one in Zandronum 3.1, and the second in GZDoom 2.1.
(0023299)
Ru5tK1ng   
2024-03-04 04:26   
Verified to be working in GZDoom 1.9. Backport for Zan 4.0