MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003831 | Zandronum | [All Projects] Bug | public | 2020-06-20 03:21 | 2024-03-04 04:26 |
Reporter | S_Andrew_S | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | confirmed | Resolution | backport later | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | ||||
Target Version | Fixed in Version | ||||
Summary | 0003831: Morphed monsters may not always correctly trigger map specials | ||||
Description | Using morph projectiles on monsters does not always trigger map specials (such as Doom 2, map 7) on death. This can break maps if morph projectiles are used. This appears to not repro if one or two monsters are morphed, but it does not appear to work after morphing around four monsters. This issue has been reproduced on Zandronum 3.1 (5/2/2020), but does not occur as of GZDoom 2.1 | ||||
Steps To Reproduce | 1) Run Zandronum 3.1 (5/2/2020) with the attached PK3 2) Changemap to map 7 of Doom 2 3) Open console, and type "summon MorphDemonProjectile" while aiming at a mancubus 4) Use this on all enemies and kill them while morphed 5) Launch GZDoom 2.1 with the attached PK3 6) Repeat steps 2-4 7) The map proceeds as normal | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=2610&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2020-06-20 03:21 | S_Andrew_S | New Issue | |||
2020-06-20 03:21 | S_Andrew_S | File Added: morphdemon.pk3 | |||
2020-06-20 03:32 | S_Andrew_S | Note Added: 0021468 | |||
2024-03-04 04:26 | Ru5tK1ng | Note Added: 0023299 | |||
2024-03-04 04:26 | Ru5tK1ng | Status | new => confirmed | ||
2024-03-04 04:26 | Ru5tK1ng | Resolution | open => backport later |
Notes | |||||
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