MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003785 | Zandronum | [All Projects] Bug | public | 2020-05-04 13:33 | 2020-05-10 20:46 |
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Reporter | AOSP | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | needs review | Resolution | open | |
Platform | Microsoft Windows | OS | Windows 10 | OS Version | Enterprise 1909 |
Product Version | 3.1-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0003785: Weird behaviour with weapon sprites and coop spying |
Description | Not really sure what's happening here.
Sometimes when coop spying, player's weapon sprites render and sometimes they don't. In addition, it appears the sprites render when in chasecam. |
Steps To Reproduce | The behaviour seems inconsistent in which players it affects; just F12 until you see someone missing player sprites.
Enter chasecam with someone whose weapon sprites render, and the sprite continues to render. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0003675 | resolved | doomjoshuaboy | Weapon lowering upon death with death camera on |
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Attached Files | SpyChasecam_0.png (905,258) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2588&type=bug
SpyChasecam_1.png (1,065,740) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2589&type=bug
SpyChasecam_2.png (1,203,134) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2590&type=bug
SpyChasecam_3.png (1,005,915) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2591&type=bug
SpyChasecam_4.png (582,765) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2592&type=bug
SpyNormal_0.png (992,529) 2020-05-04 13:33 https://zandronum.com/tracker/file_download.php?file_id=2593&type=bug
SpyNormal_1.png (307,214) 2020-05-04 13:34 https://zandronum.com/tracker/file_download.php?file_id=2594&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2020-05-04 13:33 | AOSP | New Issue | |
2020-05-04 13:33 | AOSP | File Added: SpyChasecam_0.png | |
2020-05-04 13:33 | AOSP | File Added: SpyChasecam_1.png | |
2020-05-04 13:33 | AOSP | File Added: SpyChasecam_2.png | |
2020-05-04 13:33 | AOSP | File Added: SpyChasecam_3.png | |
2020-05-04 13:33 | AOSP | File Added: SpyChasecam_4.png | |
2020-05-04 13:33 | AOSP | File Added: SpyNormal_0.png | |
2020-05-04 13:34 | AOSP | File Added: SpyNormal_1.png | |
2020-05-04 13:34 | AOSP | OS Version | Enterprise => Enterprise 1909 |
2020-05-04 13:34 | AOSP | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=13073#r13073 |
2020-05-05 22:52 | Edward-san | Note Added: 0021318 | |
2020-05-05 22:52 | Edward-san | Status | new => feedback |
2020-05-05 23:10 | AOSP | Note Added: 0021319 | |
2020-05-05 23:10 | AOSP | Status | feedback => new |
2020-05-05 23:11 | AOSP | Note Edited: 0021319 | bug_revision_view_page.php?bugnote_id=21319#r13084 |
2020-05-05 23:11 | AOSP | Note Edited: 0021319 | bug_revision_view_page.php?bugnote_id=21319#r13085 |
2020-05-05 23:22 | AOSP | Note Edited: 0021319 | bug_revision_view_page.php?bugnote_id=21319#r13086 |
2020-05-05 23:32 | Edward-san | Note Added: 0021320 | |
2020-05-05 23:46 | AOSP | Note Added: 0021321 | |
2020-05-05 23:59 | AOSP | Status | new => confirmed |
2020-05-06 08:51 | Edward-san | Relationship added | related to 0003675 |
2020-05-06 20:13 | Edward-san | Note Added: 0021323 | |
2020-05-06 20:13 | Edward-san | Assigned To | => Edward-san |
2020-05-06 20:13 | Edward-san | Status | confirmed => feedback |
2020-05-07 21:14 | AOSP | Note Added: 0021328 | |
2020-05-07 21:14 | AOSP | Status | feedback => assigned |
2020-05-10 20:46 | Edward-san | Status | assigned => needs review |
Notes |
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Does this also happen with doom2 coop game? If yes, somebody should be able to bisect between 3.0 and 3.1 beta and find out which changeset broke it. |
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(0021319)
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AOSP
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2020-05-05 23:10
(edited on: 2020-05-05 23:22) |
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The chasecam bug occurs if you F12 any other player, doesn't matter if it's online with other humans, or offline with or without multiplayer emulation with bots -- F12 another player and go chasecam, you can still see their weapon sprite. It behaves correctly if you chasecam yourself.
Still not sure about weapon sprites suddenly disappearing though.
edit: After further testing, seems to be an OpenGL-only bug
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(0021321)
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AOSP
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2020-05-05 23:46
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Yes, reverting that fixed the chasecam bug, and seemingly the bug with weapon sprites not rendering after changing level (that one's harder to test offline) |
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(0021328)
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AOSP
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2020-05-07 21:14
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Yeah, that fixes the chasecam bug. |
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