MantisBT - Zandronum
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0003785Zandronum[All Projects] Bugpublic2020-05-04 13:332020-05-10 20:46
AOSP 
Edward-san 
normalminorhave not tried
needs reviewopen 
Microsoft WindowsWindows 10Enterprise 1909
3.1-beta 
 
0003785: Weird behaviour with weapon sprites and coop spying
Not really sure what's happening here.

Sometimes when coop spying, player's weapon sprites render and sometimes they don't. In addition, it appears the sprites render when in chasecam.
The behaviour seems inconsistent in which players it affects; just F12 until you see someone missing player sprites.

Enter chasecam with someone whose weapon sprites render, and the sprite continues to render.
No tags attached.
related to 0003675resolved doomjoshuaboy Weapon lowering upon death with death camera on 
png SpyChasecam_0.png (905,258) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2588&type=bug
png SpyChasecam_1.png (1,065,740) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2589&type=bug
png SpyChasecam_2.png (1,203,134) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2590&type=bug
png SpyChasecam_3.png (1,005,915) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2591&type=bug
png SpyChasecam_4.png (582,765) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2592&type=bug
png SpyNormal_0.png (992,529) 2020-05-04 13:33
https://zandronum.com/tracker/file_download.php?file_id=2593&type=bug
png SpyNormal_1.png (307,214) 2020-05-04 13:34
https://zandronum.com/tracker/file_download.php?file_id=2594&type=bug
Issue History
2020-05-04 13:33AOSPNew Issue
2020-05-04 13:33AOSPFile Added: SpyChasecam_0.png
2020-05-04 13:33AOSPFile Added: SpyChasecam_1.png
2020-05-04 13:33AOSPFile Added: SpyChasecam_2.png
2020-05-04 13:33AOSPFile Added: SpyChasecam_3.png
2020-05-04 13:33AOSPFile Added: SpyChasecam_4.png
2020-05-04 13:33AOSPFile Added: SpyNormal_0.png
2020-05-04 13:34AOSPFile Added: SpyNormal_1.png
2020-05-04 13:34AOSPOS VersionEnterprise => Enterprise 1909
2020-05-04 13:34AOSPSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=13073#r13073
2020-05-05 22:52Edward-sanNote Added: 0021318
2020-05-05 22:52Edward-sanStatusnew => feedback
2020-05-05 23:10AOSPNote Added: 0021319
2020-05-05 23:10AOSPStatusfeedback => new
2020-05-05 23:11AOSPNote Edited: 0021319bug_revision_view_page.php?bugnote_id=21319#r13084
2020-05-05 23:11AOSPNote Edited: 0021319bug_revision_view_page.php?bugnote_id=21319#r13085
2020-05-05 23:22AOSPNote Edited: 0021319bug_revision_view_page.php?bugnote_id=21319#r13086
2020-05-05 23:32Edward-sanNote Added: 0021320
2020-05-05 23:46AOSPNote Added: 0021321
2020-05-05 23:59AOSPStatusnew => confirmed
2020-05-06 08:51Edward-sanRelationship addedrelated to 0003675
2020-05-06 20:13Edward-sanNote Added: 0021323
2020-05-06 20:13Edward-sanAssigned To => Edward-san
2020-05-06 20:13Edward-sanStatusconfirmed => feedback
2020-05-07 21:14AOSPNote Added: 0021328
2020-05-07 21:14AOSPStatusfeedback => assigned
2020-05-10 20:46Edward-sanStatusassigned => needs review

Notes
(0021318)
Edward-san   
2020-05-05 22:52   
Does this also happen with doom2 coop game? If yes, somebody should be able to bisect between 3.0 and 3.1 beta and find out which changeset broke it.
(0021319)
AOSP   
2020-05-05 23:10   
(edited on: 2020-05-05 23:22)
The chasecam bug occurs if you F12 any other player, doesn't matter if it's online with other humans, or offline with or without multiplayer emulation with bots -- F12 another player and go chasecam, you can still see their weapon sprite. It behaves correctly if you chasecam yourself.

Still not sure about weapon sprites suddenly disappearing though.

edit: After further testing, seems to be an OpenGL-only bug

(0021320)
Edward-san   
2020-05-05 23:32   
I believe it's caused by this changeset:https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/b336d6d [^] . Can you confirm this by reverting this change?
(0021321)
AOSP   
2020-05-05 23:46   
Yes, reverting that fixed the chasecam bug, and seemingly the bug with weapon sprites not rendering after changing level (that one's harder to test offline)
(0021323)
Edward-san   
2020-05-06 20:13   
Can you check ifhttps://bitbucket.org/zandronum/zandronum-sandbox-stable/commits/1ab99a1ca88150581e25a8a3f4b6238a222ad4ae [^] works on both this ticket and the related one?
(0021328)
AOSP   
2020-05-07 21:14   
Yeah, that fixes the chasecam bug.