MantisBT - Zandronum
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0000371Zandronum[All Projects] Bugpublic2011-04-06 13:312018-09-30 20:07
Disguise 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000371: [Skulltag] Grenade disappears on 3D Floor.
When I was testing my map using this alpha I found this issue. It's about the grenade; If you fire a grenade on the top of the 3D Floor then the grenade simply dissappears just like if you would fired it in the sky. The cause of this is if you set the texture under the 3D Floor to F_SKY.
You must have set the F_SKY texture under the 3D Floor. This only happend in Skulltag. I tested with GZDoom and ZDoom too, both latest builds and in those two ports it didn't happen.
I made a test wad which will reproduce this issue. It works in GZDoom, ZDoom and Skulltag too.
3d floors
related to 0000372closed Torr Samaho Shooting Grenades on Barrels make them act weird 
rar 3DFloor_Test.rar (892) 2011-04-06 13:31
/tracker/file_download.php?file_id=236&type=bug
Issue History
2011-04-06 13:31DisguiseNew Issue
2011-04-06 13:31DisguiseFile Added: 3DFloor_Test.rar
2011-04-06 14:10unknownnaStatusnew => confirmed
2011-04-06 14:15unknownnaNote Added: 0001301
2011-04-07 01:24Torr SamahoNote Added: 0001303
2011-04-07 01:29Torr SamahoAssigned To => Torr Samaho
2011-04-07 01:29Torr SamahoStatusconfirmed => feedback
2011-04-07 08:55unknownnaNote Added: 0001305
2011-04-07 12:05Torr SamahoStatusfeedback => resolved
2011-04-07 12:05Torr SamahoFixed in Version => 1.0
2011-04-07 12:05Torr SamahoResolutionopen => fixed
2011-04-08 07:38unknownnaRelationship addedrelated to 0000372
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 20:07Blzut3Statusresolved => closed

Notes
(0001301)
unknownna   
2011-04-06 14:15   
The sky texture is indeed making the difference here. I noticed a difference between ZDoom and ST: In ZDoom, grenades do not disappear upon contact with a sky floor/ceiling.
(0001303)
Torr Samaho   
2011-04-07 01:24   
This should fix the issue.

> I noticed a difference between ZDoom and ST: In ZDoom, grenades do not disappear upon contact with a sky floor/ceiling.

That's intentional. Apparently Carn decided that it doesn't make much sense if a grenade bounces from the sky.
(0001305)
unknownna   
2011-04-07 08:55   
> This should fix the issue.

It seems to work now.