MantisBT - Zandronum
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0000364Zandronum[All Projects] Bugpublic2011-04-03 08:222011-04-03 15:02
VGA 
 
normalmajoralways
closedsuspended 
MicrosoftWindowsXP/Vista/7
98d 
 
0000364: CheckActorProperty/SetActorProperty not working like in Gzdoom (nameTag)
I'm using SetActorProperty to "mark" actors using their nameTag, so that a script is started only once for each of them.

Works fine on official Gzdoom, doesn't work fine on official Skulltag or latest beta. The check doesn't work, scripts keep getting spawned and the game lags.
Test wad added, check the logging frequency after the enemy is active.
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? TestCase1.wad (9,756) 2011-04-03 08:22
/tracker/file_download.php?file_id=233&type=bug
Issue History
2011-04-03 08:22VGANew Issue
2011-04-03 08:22VGAFile Added: TestCase1.wad
2011-04-03 08:39unknownnaNote Added: 0001261
2011-04-03 08:39unknownnaStatusnew => feedback
2011-04-03 08:45VGANote Added: 0001264
2011-04-03 08:45VGAStatusfeedback => new
2011-04-03 13:32Torr SamahoNote Added: 0001267
2011-04-03 13:35Torr SamahoStatusnew => closed
2011-04-03 13:37Torr SamahoResolutionopen => suspended
2011-04-03 14:20VGANote Added: 0001268
2011-04-03 14:20VGAStatusclosed => feedback
2011-04-03 14:20VGAResolutionsuspended => reopened
2011-04-03 14:58Torr SamahoNote Added: 0001270
2011-04-03 15:00Torr SamahoStatusfeedback => closed
2011-04-03 15:02Torr SamahoResolutionreopened => suspended
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0001261)
unknownna   
2011-04-03 08:39   
Is it any different in GZDoom 323?
(0001264)
VGA   
2011-04-03 08:45   
I'm getting "Unkown p-code" errors.
(0001267)
Torr Samaho   
2011-04-03 13:32   
This is not a bug. You are trying to use a ZDoom feature from revision 1823 that Skulltag simply doesn't support yet.
(0001268)
VGA   
2011-04-03 14:20   
Sorry for reopening, but why does Gzdoom properly show an error on nonsupported ACS commands and Skulltag silently fails and continues ?!

P.S.: Is there an alternative/better method to "mark" monsters ?
(0001270)
Torr Samaho   
2011-04-03 14:58   
> Sorry for reopening, but why does Gzdoom properly show an error on nonsupported ACS commands and Skulltag silently fails and continues ?!

Because some time ago I upgraded Skulltag's ACS support to ZDoom revision 1810. So ACS wise, Skulltag is more up to date than GZDoom 323 (which is ZDoom revision 1551).

> P.S.: Is there an alternative/better method to "mark" monsters ?

I think you should ask this kind of question in the editing forum.