MantisBT - Zandronum
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0003629Zandronum[All Projects] Epicpublic2019-04-11 21:372019-06-08 14:22
Filystea 
 
urgentmajoralways
closedno change required 
 
 
0003629: We need to break free from zdoom.
 I do not ask for immediate changes. I ask for statement.
Yes we will one day drop zdoom and be just zandronum.
No we want to be bound to zdoom and be nothing more than zdoom multiplayer
easy steps
Fuck zscript keep decorate.
No tags attached.
Issue History
2019-04-11 21:37FilysteaNew Issue
2019-04-11 23:22WubTheCaptainNote Added: 0020487
2019-04-11 23:23WubTheCaptainNote Added: 0020488
2019-04-13 08:05FilysteaNote Added: 0020489
2019-05-19 19:19DuskNote Added: 0020671
2019-05-19 19:19DuskStatusnew => closed
2019-05-19 19:19DuskResolutionopen => no change required
2019-05-19 19:42FilysteaNote Added: 0020676
2019-05-19 19:42FilysteaStatusclosed => feedback
2019-05-19 19:42FilysteaResolutionno change required => reopened
2019-06-04 19:04DuskNote Added: 0020719
2019-06-05 16:40FilysteaNote Added: 0020725
2019-06-05 16:40FilysteaStatusfeedback => new
2019-06-05 16:42FilysteaNote Edited: 0020725bug_revision_view_page.php?bugnote_id=20725#r12624
2019-06-05 18:24DuskNote Added: 0020729
2019-06-05 18:24DuskStatusnew => closed
2019-06-05 18:24DuskResolutionreopened => fixed
2019-06-05 18:24DuskResolutionfixed => no change required

Notes
(0020487)
WubTheCaptain   
2019-04-11 23:22   
There's a statement on the forum, and I think a duplicate issue on this tracker which I'm unable to find at this moment.
(0020488)
WubTheCaptain   
2019-04-11 23:23   
'https://zandronum.com/forum/viewtopic.php?t=8242 [^]'
(0020489)
Filystea   
2019-04-13 08:05   
I want Torr Samaho to answer this.
You want to be always enshadowed by zdoom or want to be simply zandronum.
(0020671)
Dusk   
2019-05-19 19:19   
We won't be breaking off ZDoom.
(0020676)
Filystea   
2019-05-19 19:42   
Tor Samaho will be answering this/
(0020719)
Dusk   
2019-06-04 19:04   
We specifically, as a team, decided a while ago that we will not be breaking off GZDoom. On the contrary, we need to collaborate more with them.

Why?

It should be no secret that the development team has been stretched very thin during recent times. Our bug tracker has been growing increasingly inactive. As a dev myself, part of that is on me, of course, but the amount of hours we can put to Zandronum has significantly decreased. Every major release we fork off some GZDoom version and clearly we don't have the capacity to manage that anymore. Working together with GZDoom is the only way we can ensure that Zandronum will survive for a 4.0 release.

Just a year ago I personally would have agreed with you, and I understand your frustration you have been expressing. Graf is a difficult person to work with and I too have butted heads with him. He has rejected my patches on what appeared to be just a whim. Having someone like him in the upstream is surely a challenge for us. But it is obvious at this point that if we were to branch off for good, Zandronum would quickly die off. That's no way to go.

It's undeniable that today GZDoom is the bleeding edge of classic Doom technology. For years our ideal has been to provide the ultimate newschool multiplayer Doom experience through GZDoom's codebase. Surely we didn't come this far just to give up on that. It's not an easy task for anyone. But we are still motivated by what the end result could be.

I understand that you perceive GZDoom as a shadow on Zandronum, and you are not wrong. But we decided that it is worth it.
(0020725)
Filystea   
2019-06-05 16:40   
(edited on: 2019-06-05 16:42)
This is proper answer even if not what I expected. You can lock this up.

(0020729)
Dusk   
2019-06-05 18:24   
Thanks for understanding.