MantisBT - Zandronum
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0003515Zandronum[All Projects] Bugpublic2018-09-23 14:222024-02-29 22:36
DarkShroom 
 
normalcrashalways
closedno change required 
machigh sierra10.13.6
3.0 
 
0003515: Simply cannot load Zandronum in OpenGL mode
I cannot run Zandronum in open gl mode... it simply crashes and has no warning messages!

I was trying to find especially if anyone else can run it (running mac)

Simply load Zandronum (while the ini is set to open GL)
Zandronum will load with software renderer but this is pointless to me, i don't really have the performance for that
No tags attached.
Issue History
2018-09-23 14:22DarkShroomNew Issue
2018-09-24 12:25DarkShroomNote Added: 0019701
2024-02-29 22:36Ru5tK1ngNote Added: 0023134
2024-02-29 22:36Ru5tK1ngStatusnew => closed
2024-02-29 22:36Ru5tK1ngResolutionopen => no change required

Notes
(0019701)
DarkShroom   
2018-09-24 12:25   
Zandronum 3.0 - 170901-1140 - SDL version
Compiled on Sep 1 2017
Using video driver Quartz

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /Users/rich/Documents/GZDoom/Zandronum.app/Contents/MacOS/zandronum.pk3, 689 lumps
 adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
  Family 6, Model 58, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
IP address 10.108.61.243:10667
UDP Initialized.
Segmentation fault: 11
richs-Air:GZDoom rich$ ./Zandronum.app/Contents/MacOS/zandronum -glversion 2
Zandronum 3.0 - 170901-1140 - SDL version
Compiled on Sep 1 2017
Using video driver Quartz

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /Users/rich/Documents/GZDoom/Zandronum.app/Contents/MacOS/zandronum.pk3, 689 lumps
 adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
  Family 6, Model 58, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
PWO_Init: Initializing preferred weapon order.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Initializing network subsystem.
IP address 10.108.61.243:10667
UDP Initialized.
Segmentation fault: 11


so we have a segmentation fault 11? i'm doing more googling
(0023134)
Ru5tK1ng   
2024-02-29 22:36   
Since this ticket is over 5 years old, please make a new ticket if you are still having issues with the latest Zandronum.