MantisBT - Zandronum
View Issue Details
0003472Zandronum[All Projects] Bugpublic2018-08-29 03:202025-11-05 14:05
unknownna 
 
normalminoralways
newopen 
3.0 
 
0003472: Bots vanish from server in "islobby" maps since 3.0
I noticed this while testing some duel on a 3.1 server. Whenever I'd change the map back to the lobby start map, the bot I played with would always disappear. It turns out that it's been working this way since 3.0. 2.1.2 works fine as the bot remains on the server.
1. zandronum -host -iwad doom2.wad -file islobby_botremoval.wad +addbot omicron
2. Enter "nextmap" into the server console and watch the bot disappear without a trace.
No tags attached.
? islobby_botremoval.wad (99) 2018-08-29 03:20
/tracker/file_download.php?file_id=2369&type=bug
Issue History
2018-08-29 03:20unknownnaNew Issue
2018-08-29 03:20unknownnaFile Added: islobby_botremoval.wad
2025-11-05 14:05Ru5tK1ngNote Added: 0024640

Notes
(0024640)
Ru5tK1ng   
2025-11-05 14:05   
Looks like it's the result of this commit:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ab06cd1fa419f694405b8cdd80e7039a7ba8f035 [^]'

P_LoadBlockMap is called when the level is loaded and it seems bots are just removed if it's a lobby map. Looking over the commit, Konar must have felt a lobby map was a good time to free up the memory. I'm not really sure what the implications are if the lobby check is removed.