MantisBT - Zandronum
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0000341Zandronum[All Projects] Bugpublic2011-03-20 19:042015-09-01 16:53
ConflagratedCanine 
 
normalmajoralways
closedinvalid 
 
 
0000341: A_CheckSight only checks target online.
A_CheckSight, which is supposed to jump when no player pawn can POTENTIALLY see the actor, only jumps if it's current target can't potentially see it.

For example, I have a gnome that is only supposed to move when nobody can see it, stalking a random player. However, it will begin to stalk its target even if other players are looking right at it.

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Issue History
2011-03-20 19:04ConflagratedCanineNew Issue
2011-03-27 14:33Torr SamahoNote Added: 0001196
2011-03-27 14:36Torr SamahoStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-09-01 16:53DuskNote Added: 0013357
2015-09-01 16:53DuskStatusfeedback => closed
2015-09-01 16:53DuskResolutionopen => invalid
2015-09-01 16:53DuskNote Edited: 0013357bug_revision_view_page.php?bugnote_id=13357#r7993

Notes
(0001196)
Torr Samaho   
2011-03-27 14:33   
Without an example wad I can't say what's going on. In general, A_CheckSight should only jump if no player (through his current camera) can see the actor. I checked the code and I don't see any dependence on the actor's current target.

Before proceeding, you should first test if A_CheckSight behaves in ZDoom multiplayer (i.e. with at least two players) as you expect it to.
(0013357)
Dusk   
2015-09-01 16:53   
No feedback for 4 years, closing