MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000341 | Zandronum | [All Projects] Bug | public | 2011-03-20 19:04 | 2015-09-01 16:53 |
| Reporter | ConflagratedCanine | ||||
| Assigned To | |||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | invalid | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000341: A_CheckSight only checks target online. | ||||
| Description | A_CheckSight, which is supposed to jump when no player pawn can POTENTIALLY see the actor, only jumps if it's current target can't potentially see it. For example, I have a gnome that is only supposed to move when nobody can see it, stalking a random player. However, it will begin to stalk its target even if other players are looking right at it. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2011-03-20 19:04 | ConflagratedCanine | New Issue | |||
| 2011-03-27 14:33 | Torr Samaho | Note Added: 0001196 | |||
| 2011-03-27 14:36 | Torr Samaho | Status | new => feedback | ||
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
| 2015-09-01 16:53 | Dusk | Note Added: 0013357 | |||
| 2015-09-01 16:53 | Dusk | Status | feedback => closed | ||
| 2015-09-01 16:53 | Dusk | Resolution | open => invalid | ||
| 2015-09-01 16:53 | Dusk | Note Edited: 0013357 | bug_revision_view_page.php?bugnote_id=13357#r7993 | ||
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