MantisBT - Zandronum
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0000340Zandronum[All Projects] Bugpublic2011-03-20 13:482018-09-30 19:52
Empyre 
Torr Samaho 
highcrashalways
closedfixed 
MicrosoftWindows XP ProSP3
98d 
1.0 
0000340: client crash when playing hellspawn_v1.13.pk3
When I am playing hellspawn_v1.13.pk3 ('http://wadhost.fathax.com/files/hellspawn_v1.13.zip [^]' ), and I choose arachnotron, the client will crash when I use alt-fire. The crash occurs in client/server mode, but not in single-player.
Play hellspawn_v1.13.pk3 (linked above) in client/server mode, choose arachnotron class, use alt-fire, and it will instantly crash. To see what it is supposed to do, try it in single-player. Just in case it matters, the server and clent were on the same machine.
I have hosted this mod before without this problem, maybe as recently as 98c. I tried it with and without my maps, and it still happend without my maps (whew, not my maps' fault). This is a shame, because this mod is fun and I was planning on hosting it again soon.
No tags attached.
zip CrashReport1.zip (21,761) 2011-03-20 13:48
/tracker/file_download.php?file_id=208&type=bug
Issue History
2011-03-20 13:48EmpyreNew Issue
2011-03-20 13:48EmpyreFile Added: CrashReport1.zip
2011-03-20 18:39unknownnaNote Added: 0001174
2011-03-20 19:44unknownnaNote Edited: 0001174bug_revision_view_page.php?bugnote_id=1174#r591
2011-03-20 19:46unknownnaNote Edited: 0001174bug_revision_view_page.php?bugnote_id=1174#r592
2011-03-21 03:24EmpyreNote Added: 0001176
2011-03-27 00:32Torr SamahoNote Added: 0001188
2011-03-27 00:35Torr SamahoStatusnew => resolved
2011-03-27 00:35Torr SamahoFixed in Version => 1.0
2011-03-27 00:35Torr SamahoResolutionopen => fixed
2011-03-27 00:35Torr SamahoAssigned To => Torr Samaho
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:52Blzut3Statusresolved => closed

Notes
(0001174)
unknownna   
2011-03-20 18:39   
(edited on: 2011-03-20 19:46)
actor ArachnoTele
{
  scale 0.8
  radius 20
  height 10
  speed 13
  damage 0
  renderstyle Add
  seesound "baby/attack"
  deathsound "baby/shotx"
  PROJECTILE
  states
  {
  Spawn:
    TFOG JIHGFEDCB 3 bright
    goto death
  Death:
    TFOG A 1 bright A_SpawnItemEx ("ArachnoTeleDis",0,0,0,0,0,0,0,32,0)
    NULL A 0 A_SetBlend ("GREEN",1,17)
    stop
  }
}


Quoted from the ZDoom wiki:

This function (A_SetBlend) should only be used by player classes, weapons or custom inventory items.

(0001176)
Empyre   
2011-03-21 03:24   
Thank you! Commenting out that line makes it work perfectly. It's odd that the line didn't cause a crash before, but it does now.
(0001188)
Torr Samaho   
2011-03-27 00:32   
unknownna is right, ArachnoTele may not use A_SetBlend. Nevertheless, I fixed the client crash. So now A_SetBlend should behave the same online and offline (and simply does nothing on ArachnoTele).