MantisBT - Zandronum
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0003357Zandronum[All Projects] Bugpublic2017-12-26 21:552017-12-27 19:29
FranckyFox2468 
 
normalmajoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0 
 
0003357: DamageActor does nothing.
The function gets no error whatsoever as if it was intended to work but whenever it is actually used, it does absolutely nothing. I tested it in other doom ports like GZDoom and it works perfectly. I am not exactly aware if the function is supposed to work in Zandro or not but some people have told me to attempt using it in this engine, and i got no errors from using it so i suppose it is supposed to work.
This is the line in question i attempted to use:

DamageActor(0, AAPTR_DEFAULT, 0, AAPTR_NULL, 10, "fire");

In GZDoom it works like a charm, in zandro, does literally nothing, yet the script with it still runs like a charm.
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Issue History
2017-12-26 21:55FranckyFox2468New Issue
2017-12-27 16:39Edward-sanNote Added: 0018974
2017-12-27 16:39Edward-sanAssigned To => Edward-san
2017-12-27 16:39Edward-sanStatusnew => feedback
2017-12-27 16:39Edward-sanAssigned ToEdward-san =>
2017-12-27 16:41Edward-sanNote Deleted: 0018974
2017-12-27 16:42Edward-sanNote Added: 0018975
2017-12-27 16:42Edward-sanStatusfeedback => new
2017-12-27 16:43Edward-sanNote Edited: 0018975bug_revision_view_page.php?bugnote_id=18975#r11362
2017-12-27 17:37FranckyFox2468Note Added: 0018976
2017-12-27 19:29Edward-sanStatusnew => closed
2017-12-27 19:29Edward-sanResolutionopen => no change required

Notes
(0018975)
Edward-san   
2017-12-27 16:42   
(edited on: 2017-12-27 16:43)
The function is not available on Zandronum 3.0, since the GZDoom codebase (1.8.6) was released before such function was added (around 2016).

(0018976)
FranckyFox2468   
2017-12-27 17:37   
Ah, my bad then... Wanted to double check in case it was a bug cause a couple of users have told me to use it in this forum so i figured it might be a bug.