MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003343 | Zandronum | [All Projects] Bug | public | 2017-11-20 10:52 | 2017-11-20 16:26 |
Reporter | Borg | ||||
Assigned To | Torr Samaho | ||||
Priority | normal | Severity | major | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0 | ||||
Target Version | Fixed in Version | ||||
Summary | 0003343: BUMPSPECIAL does not work | ||||
Description | Sorry for the attitude but.... such things get on my nerves. Skulltag needed it for some CTF stuff or whatever. But it doesnt mean u cannot fix it correctly, like do checking for specific actors only, or even introduce Skulltag only flag like TFLAG flag... Please fix... | ||||
Steps To Reproduce | |||||
Additional Information | /* [BB] Zandronum keeps Skulltag's BUMPSPECIAL implementation for now. // Check for MF6_BUMPSPECIAL // By default, only players can activate things by bumping into them if ((thing->flags6 & MF6_BUMPSPECIAL) && ((tm.thing->player != NULL) || ((thing->activationtype & THINGSPEC_MonsterTrigger) && (tm.thing->flags3 & MF3_ISMONSTER)) || ((thing->activationtype & THINGSPEC_MissileTrigger) && (tm.thing->flags & MF_MISSILE)) ) && (level.maptime > thing->lastbump)) // Leave the bumper enough time to go away { if (P_ActivateThingSpecial(thing, tm.thing)) thing->lastbump = level.maptime + TICRATE; } */ | ||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-11-20 10:52 | Borg | New Issue | |||
2017-11-20 13:25 | Edward-san | Note Added: 0018901 | |||
2017-11-20 13:25 | Edward-san | Assigned To | => Edward-san | ||
2017-11-20 13:25 | Edward-san | Status | new => feedback | ||
2017-11-20 15:00 | Borg | Note Added: 0018903 | |||
2017-11-20 15:00 | Borg | Status | feedback => assigned | ||
2017-11-20 16:26 | Edward-san | Assigned To | Edward-san => Torr Samaho |
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