MantisBT - Zandronum
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0003342Zandronum[All Projects] Bugpublic2017-11-20 01:392017-11-20 16:39
Vegeta 
 
highblockalways
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0 
 
0003342: Spidermastermind has a bigger radio
On 3.0 the Spidermastermind gets a bigger radio, therefore it gets stuck in wads designed for the previews size. You can also shoot at the air and still hit it because of this.
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Issue History
2017-11-20 01:39VegetaNew Issue
2017-11-20 06:12MarcaekNote Added: 0018897
2017-11-20 06:28CatastropheNote Added: 0018898
2017-11-20 13:23Edward-sanNote Added: 0018900
2017-11-20 13:23Edward-sanStatusnew => closed
2017-11-20 13:23Edward-sanResolutionopen => no change required
2017-11-20 13:26VegetaNote Added: 0018902
2017-11-20 13:26VegetaStatusclosed => feedback
2017-11-20 13:26VegetaResolutionno change required => reopened
2017-11-20 15:40VegetaNote Added: 0018904
2017-11-20 15:40VegetaStatusfeedback => new
2017-11-20 16:38Edward-sanNote Added: 0018905
2017-11-20 16:38Edward-sanStatusnew => closed
2017-11-20 16:39Edward-sanResolutionreopened => no change required

Notes
(0018897)
Marcaek   
2017-11-20 06:12   
Not a bug, the old values for the Mastermind were inherited from incorrect ZDoom values. 128 is correct.
(0018898)
Catastrophe   
2017-11-20 06:28   
Yes, the Spider Mastermind you were used to was bugged, it is now the correct intended size.

I believe on Zdaemon and older versions of Zandro their height was 100, whereas on the original doom is was 128.
(0018900)
Edward-san   
2017-11-20 13:23   
Just as the others said. There's nothing to do about this, the mappers have to fix the geometry themselves to accomodate the proper spider mastermind.
(0018902)
Vegeta   
2017-11-20 13:26   
According to dehacked, in doom.exe it's height is 100, and width 128.
(0018904)
Vegeta   
2017-11-20 15:40   
This also affects gameplay as it's easier to kill it with a single bfg shot. In vanilla doom it never happened this way.
(0018905)
Edward-san   
2017-11-20 16:38   
Quote from "Vegeta"
According to dehacked, in doom.exe it's height is 100, and width 128.


Those are the values used also by zandronum:


ACTOR SpiderMastermind 7
{
    Game Doom
    SpawnID 7
    Health 3000
    Radius 128
    Height 100
    Mass 1000


so there's nothing wrong here.

Quote from "Vegeta"
This also affects gameplay as it's easier to kill it with a single bfg shot. In vanilla doom it never happened this way.


This happens also before in 2.1, doesn't it?

In any case, as it was stated, there's nothing we can do.