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Not a bug, the old values for the Mastermind were inherited from incorrect ZDoom values. 128 is correct. |
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Yes, the Spider Mastermind you were used to was bugged, it is now the correct intended size.
I believe on Zdaemon and older versions of Zandro their height was 100, whereas on the original doom is was 128. |
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Just as the others said. There's nothing to do about this, the mappers have to fix the geometry themselves to accomodate the proper spider mastermind. |
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(0018902)
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Vegeta
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2017-11-20 13:26
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According to dehacked, in doom.exe it's height is 100, and width 128. |
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(0018904)
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Vegeta
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2017-11-20 15:40
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This also affects gameplay as it's easier to kill it with a single bfg shot. In vanilla doom it never happened this way. |
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Quote from "Vegeta" According to dehacked, in doom.exe it's height is 100, and width 128.
Those are the values used also by zandronum:
ACTOR SpiderMastermind 7
{
Game Doom
SpawnID 7
Health 3000
Radius 128
Height 100
Mass 1000
so there's nothing wrong here.
Quote from "Vegeta" This also affects gameplay as it's easier to kill it with a single bfg shot. In vanilla doom it never happened this way.
This happens also before in 2.1, doesn't it?
In any case, as it was stated, there's nothing we can do. |
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