MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003338 | Zandronum | [All Projects] Bug | public | 2017-11-13 14:23 | 2024-03-11 12:00 |
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| Reporter | eagle | |
| Assigned To | Edward-san | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | Windows | OS | Windows Server 2012 R2 | OS Version | 6.2 Build 9200 |
| Product Version | 3.0 | |
| Target Version | 3.1 | Fixed in Version | 3.1 | |
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| Summary | 0003338: A_CheckLOF causes out-of-sync in online. |
| Description | In offline mode, the behavior of monsters is as planned, but online they do all the actions simultaneously, as if on each client they are on their own. |
| Steps To Reproduce | This code is enough to make the monster go crazy in online:
Missile:
HTLR EEEEEEEEEEEEEEE 1 A_FaceTarget(45)
TNT1 A 0 A_FaceTarget
TNT1 A 0 A_CheckFlag(FRIENDLY,"Refire")
TNT1 A 0 A_CheckLOF("Refire",CLOFF_JUMPENEMY|CLOFF_MUSTBESHOOTABLE,8192)
Goto See
Refire:
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| Additional Information | |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | sample.wad (1,088) 2017-11-13 17:00 /tracker/file_download.php?file_id=2287&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2017-11-13 14:23 | eagle | New Issue | |
| 2017-11-13 15:40 | Edward-san | Note Added: 0018871 | |
| 2017-11-13 15:40 | Edward-san | Status | new => feedback |
| 2017-11-13 17:00 | eagle | File Added: sample.wad | |
| 2017-11-14 09:20 | eagle | Note Added: 0018880 | |
| 2017-11-14 09:20 | eagle | Status | feedback => new |
| 2017-11-14 11:12 | Edward-san | Note Added: 0018881 | |
| 2017-11-14 11:12 | Edward-san | Assigned To | => Edward-san |
| 2017-11-14 11:12 | Edward-san | Status | new => feedback |
| 2017-12-03 08:48 | Torr Samaho | Note Added: 0018930 | |
| 2017-12-03 08:49 | Torr Samaho | Status | feedback => needs testing |
| 2018-09-11 19:07 | unknownna | Note Added: 0019507 | |
| 2018-09-12 11:50 | Leonard | Target Version | => 3.1 |
| 2024-03-11 12:00 | unknownna | Status | needs testing => resolved |
| 2024-03-11 12:00 | unknownna | Fixed in Version | => 3.1 |
| 2024-03-11 12:00 | unknownna | Resolution | open => fixed |
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Notes |
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Please upload an example wad. We cannot work with code snapshots. |
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(0018880)
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eagle
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2017-11-14 09:20
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This changeset should fix the issue. Please test it properly (requires a build). |
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I added your updated patch. |
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The example WAD works in 3.1 compared to 3.0, but the positions of the zombies jitter a little once when entering the firing state online and their animations display a few wrong frames before attacking. Though this might just be another side effect of Zandronum's jump handling. |
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