Notes |
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(0018523)
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Blzut3
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2017-10-10 23:11
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liblzma and the LZMA SDK are two different things. The LZMA SDK also implements the 7z file format which we use. |
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lzma-dev package (depending on zlib1g-dev for some reason) is "experimental" and to be replaced by the library, but it seems to be the LZMA SDK headers. lzma package is the command line utility.
Could this be used for 7z? |
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(0018548)
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Blzut3
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2017-10-12 23:44
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That is a strange package. Without the library the header files are useless. It's also apparently abandoned as it hasn't been updated in a long time. No LZMA2 support for example. |
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(0018549)
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WubTheCaptain
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2017-10-13 05:57
(edited on: 2017-10-13 06:02) |
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Blzut3, thank you for the information.
I would quickly guess this is for PK7 format (ZDoom game data, renamed .7z extension), and as such invalid or not fixable at the moment? This ticket can be closed, if so.
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(0018550)
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Blzut3
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2017-10-14 05:29
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No it's for extracting mods out of regular 7z archives. Wadseeker also supports zip, tar, tar.gz, and tar.bz2. (Suppose we could also support tar.xz, but the reason we have the tar file support is to piggy back off it for the Zandronum testing binary download and extract. Really we expect mods to be in zip or 7z files.) |
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